Plus a couple of drawings I did.
Froggy went a-courtin', and he did ride, Uh-huh. |
Bullyfrogs
Number: 1d20
Percept: 15
Stealth/R.U.: +2
AC: 14
MD: 11
Health: 11
Speed: 12
Swimming 14
Level: 1
Hit Dice: 6 (21)
THAC: +1
Attacks: 1
Bite 1d4
Weapon -1
Int: Low to average
Morale: 10
Size: S (1 m)
XP Value: 65
Frequency: Rare Organization: Tribe
Activity Cycle: Any Diet: Carnivore
Tech Level: I Artifacts: D, W
Climate / Terrain: Temperate / tropical forest, rivers and swamps
Physical Mutations: Chameleon Power, Heightened Speed
Mental Mutations: None
Special Powers: Hop
Description: Three foot tall humanoid frogs. Pretty timid in small groups.
But if they outnumber you, they get pretty pushy.
And there's nothing like a dozen little bullyfrogs hopping out of nowhere, trying to bash your head in.
Combat: Bullyfrogs lie in ambush using their chameleon power, waiting to see if creatures passing by might be too dangerous to harass or eat. Bullyfrog hunting parties usually only confront groups they outnumber.
Bullyfrogs normally use their heightened speed mutation to rush suprised victims.
While their heightened speed is activated bullyfrogs can make a special hopping attack. Treat this like a charging attack as per page 50 of Gamma World, except the bullyfrog does not suffer the -2 penalty to AC and they can only attempt it once per combat encounter.
Some bullyfrogs like to hold off using heightened speed just in case they need to make a quick escape.
Society: Bullyfrogs live in semi-nomadic tribes, migrating seasonally or when food gets scarce.
Their tools, armor and weapons are usually made of natural materials like wood, stone or bone though some tribes have learned basic metallurgy.
They covet technological items, even though they make little use of them.
They will attempt to steal them whenever they think they can get away with it.
Number: 1d20
Percept: 15
Stealth/R.U.: +2
AC: 14
MD: 11
Health: 11
Speed: 12
Swimming 14
Level: 1
Hit Dice: 6 (21)
THAC: +1
Attacks: 1
Bite 1d4
Weapon -1
Int: Low to average
Morale: 10
Size: S (1 m)
XP Value: 65
Frequency: Rare Organization: Tribe
Activity Cycle: Any Diet: Carnivore
Tech Level: I Artifacts: D, W
Climate / Terrain: Temperate / tropical forest, rivers and swamps
Physical Mutations: Chameleon Power, Heightened Speed
Mental Mutations: None
Special Powers: Hop
Description: Three foot tall humanoid frogs. Pretty timid in small groups.
But if they outnumber you, they get pretty pushy.
And there's nothing like a dozen little bullyfrogs hopping out of nowhere, trying to bash your head in.
Combat: Bullyfrogs lie in ambush using their chameleon power, waiting to see if creatures passing by might be too dangerous to harass or eat. Bullyfrog hunting parties usually only confront groups they outnumber.
Bullyfrogs normally use their heightened speed mutation to rush suprised victims.
While their heightened speed is activated bullyfrogs can make a special hopping attack. Treat this like a charging attack as per page 50 of Gamma World, except the bullyfrog does not suffer the -2 penalty to AC and they can only attempt it once per combat encounter.
Some bullyfrogs like to hold off using heightened speed just in case they need to make a quick escape.
Society: Bullyfrogs live in semi-nomadic tribes, migrating seasonally or when food gets scarce.
Their tools, armor and weapons are usually made of natural materials like wood, stone or bone though some tribes have learned basic metallurgy.
They covet technological items, even though they make little use of them.
They will attempt to steal them whenever they think they can get away with it.
With a sword and a pistol by his side, Uh-huh. |
I like it! Especially the part where you have frog-men with guns.
ReplyDeleteI don't know anything about the stats (never played the game you're referring to), but the writeup seems pretty solid. One gets the picture that they're essentially froggy mad-max style raiders who are just trying to snatch up your technology since they can't make it themselves.