Monday, November 28, 2011

Kamandi Ka-Monday: Proto-Froghemoth?

In Kamandi #25 from 1975, Kamandi and his friend Ben Boxer encounter this huge monster lurking in a tidal pool.

It only appears in three panels. Kamandi and his friends make a hasty escape.
If you look closely it has a similar appearance to the Froghemoth which first showed up in the AD&D module Expedition to the Barrier Peaks from 1980.
It's amphibious. It has three eyes on top of it's head. The coloration is practically the same. And the triple tongues could have easily been converted to tentacles.
I wonder if Gary Gygax or Erol Otus were inspired by this Kirby creature or other comics in general?


Here's my take on it. Kind of a combination of the two illustrations.
What do you think?

Saturday, November 26, 2011

Fallout Funnies

One of my earliest attempts to  draw a comic strip. Done years ago.
I must have been thinking of Gamma World or Planet of the Apes or Kamandi or maybe the old Wasteland computer game.
Definately long before the Fallout video game.
Maybe I should update it or start a series of newer strips on the blog.



Wednesday, November 16, 2011

The 23 Rules of the Basic Set ~or~ Easy Action

Just out of curiosity, I wanted to see how basic Basic D&D is.
After characters are created and before experience points are awarded, there are about 23 basic rules.
For this list I'm looking at situations during the game in which the outcome of a decision is determined by a die roll. The only exception to this are the rules for movement.
Also not included are the various modifiers to rolls.
I'm just listing the bare bones.

1. Clerics vs. Undead
2. Thieves' Abilities
3. Dwarves can find slanting passages, traps, shifting walls, and new construction
4. Halflings can hide
5. Movement with encumbrance
6. Force open a door
7. Find a secret door
8. Listening
9. Retainer reactions
10. Retainer loyalty
11. Triggering a trap
12. Finding a trap
13. Wandering monster roll
14. Encounter distance roll
15. Surprise check
16. Initiative check
17. Monster reactions
18. Monsters stopping pursuit for food or treasure
19. Attack roll
20. Damage roll
21. Healing wounds
22. Saving throws
23. Morale check (optional)

23 skidoo!

And here's a song that rocks. Just because.

BOOM BOOM SATELLITES - EASY ACTION

Sunday, November 13, 2011

Back to the Basic Set and Weird Science Fantasy

I really want to play something easy. This idea uses the Basic Set, Gamma World 1st edition and a few good ideas swiped from other blogs.

Here's the big idea: The gods are actually aliens. Some call them the Shapers. They are responsible for mutations, introducing technology, clerical magic and anything else I can't think of right now.
This world is like an experiment or even a game to the Shapers.
Any other details are developed as I go along.

Character Classes:

CLERIC: Combining ideas swiped from Alternate Science Cleric for OSR D&D at Strange Magic and
Six Gods of Mangalla at Jeff's Game Blog.
Clerics are humans who have been abducted by the Shapers and altered for mysterious purposes.
They have strange implants that grant them their cleric abilities and spells. Most of the implants look like jeweled diadems or bracelets and small metallic plates and cables embedded in the skin.





DWARF: As per Basic Set.

ELF: As per Basic Set.

FIGHTER: As per Basic Set.

HALFLING: As per Basic Set.

HUMANOID: As per Gamma World.

MAGIC-USER: As per Basic Set.

MUSKETEER: Swiped from Beyond the Black Gate.

MUTANT ANIMAL: As per Gamma World.

ROBOT: Renamed from the Warforged adaption at The Grumpy Old Troll.


THIEF: As per Basic Set.

WITCH HUNTER: Taken from B/X Blackrazor.

~ end transmission ~

Tuesday, November 8, 2011

More Monster Drawings

Once again, some older drawings.
I really need to draw some new stuff.




And these two go out to Brutorz Bill.

Sunday, November 6, 2011

Random Drawings

These are a couple ideas that I had for some monsters in a comic book story a friend and I were working on.