tag:blogger.com,1999:blog-6597095647877541102024-03-13T03:40:36.415-04:00MUTANTS AND MAGICDungeons, Dragons, D&D, Gamma World, Drawing, Art, Role Playing, RPG, Gygax, OSR, Adventure, mutants, magic, science fiction, fantasy, comic books, warhammer, oldhammer, collecting, games workshop, tsr, miniatures, games, mordheim, 40KTimothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.comBlogger63125tag:blogger.com,1999:blog-659709564787754110.post-79946541366470308892020-03-09T22:20:00.003-04:002020-03-09T22:20:43.449-04:00Gamma World: Wasteland WeirdosThis post is basically just an image dump to use for ideas for Gamma World....<br />
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<br />Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-39912435830572780032018-10-15T13:05:00.001-04:002018-10-15T22:29:02.806-04:00Pathfinder 2 (Playtest) Session Zero<div class="separator" style="clear: both; text-align: left;">
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> <i>After a long hiatus I've decided to return to writing here on my blog. Tabletop role playing has been a favorite hobby of mine for years. Even though I haven't had the opportunity to play as often as I like, I still enjoy reading rule books or looking at stuff about games online.</i></span></div>
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<i><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Recently I got the chance to play a game of the new Pathfinder 2nd Edition play test rules. One of my friend's sons posted something on Facebook, looking for people to play the game. We know each other, but had never really hung out before. On a whim I said I was interested.</span></i></div>
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<i><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> We set up a date and time to meet with some of his friends and the game was afoot. This is a brief overview of our group and the character creation process...</span></i></div>
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<b><i><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: large;"><u>Getting Started</u></span></i></b></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Our group consists of Nolan (our DM), Kaleb, Abbie, Elias, and me. I've been playing games for awhile. The others have experience mainly with D&D 3.5, Pathfinder, and D&D 5th edition. Nolan said he hasn't played anything in awhile. This new edition of Pathfinder (which I'll refer to as PF2 for now) piqued his interest and he wanted to give it a try.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> So here's what everyone decided they wanted to play:</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Abbie is Breena the gnome Bard</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Kaleb is Orion the human Paladin </span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Elias is Blorp Blorp the dwarf Monk ( His name is actually longer, and ridiculous )</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Paul (that's me) is Ugdumph the half-orc Monk</span></div>
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<b><i><u><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: large;">Character Creation</span></u></i></b></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Character creation is similar to other modern editions of D&D, with a few tweaks to make the characters stand out from each other. Mainly differences come from the feats selected during character creation. Those feats and special abilities come from several sources.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> With eight ancestries (races), nineteen backgrounds, and twelve classes, there are a lot of choices to make. 1824 combinations, and that's before you even make any detailed decisions. I have played similar games, but sometimes the new game terms and amount of page flipping was a bit overwhelming.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Even so, I liked the options I was given once I found them in the book. I'm sure with experience the process would get easier. Maybe the actual second edition book will get an edit to make it easier to find stuff.</span></div>
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<u><b><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Ability Scores</span></b></u></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> As anyone who's played any type of D&D knows, ability scores are the core of the character. </span><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">PF2 is no different. It uses those six abilities as the basis for bonuses just like other editions. However, the standard way to generate the abilities is different, with an option to roll randomly if the DM allows.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Using the standard method, each ability starts with a score of 10. Then you apply several +2 ability boosts to the various scores based on your ancestry, background, and class choices. I think there may be a couple ancestries that have -2 on as score here and there.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> There is an option to voluntarily lower any of a character's scores, but there is no trade-off for doing so beyond the chance to role play that score somehow if it's really low. Why would someone do that? It could be fun in a challenging way, but it's not really explained.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> So standard characters in this game will rarely have penalties based their starting scores. That's quite different from older editions. I'm not saying that's good or bad, I just don't know enough about the game yet. It's different. I guess I'll call it D&D 3.75B.</span></div>
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<u><b><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Ancestry</span></b></u></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> What was formally known as a character race in previous editions is now called their ancestry. Each ancestry provides those ability score adjustments, languages, and a starting ancestry feat.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Ancestries include the standards you might expect from D&D 3.x. Dwarf, Elf, Gnome, Halfling, Human. Also included are Goblin, and now Half-Elf and Half-Orc are sub-types of Human.</span></div>
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<b><u><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Background</span></u></b></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> This concept is similar to the background trait from D&D 5th edition, but not as detailed. It provides two +2 ability boosts, a feat, and one or two skills. Most of the backgrounds are based on an occupation.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> The classes include all the standards that were in D&D 3 and Pathfinder, plus the Alchemist. I think that one was in one of the previous PF source books. It's kind of a fun idea for those players who might want their character to blow things up or make formulas to mutate themselves temporarily. </span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> A class provides starting skill choices and a couple class feats. All of them provide many choices as they level up. Customization seems to be a theme of the game, if you couldn't tell by now. By this point characters will have about four or five feats.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><b><u>Skills</u></b></span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> The skill list is short and sweet, eighteen in total, and includes stuff you would see in a standard fantasy setting. Nothing real new or groundbreaking here.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><b><u>Feats</u></b></span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> I haven't read through all of these in detail. There are a lot of them. Other than a character's class abilities, this is what defines the characters. During character creation, you will have a total of at least four or five feats from their ancestry, background, and class.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> This is where I had the most difficulty making my character. There are some new terms introduced in this edition, and the rules are like clockwork. I had to get an idea of what my character was going to be capable of. Thus the flipping of pages back and forth began. As I said earlier, I liked the options presented once I found them, but there is a learning curve.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><b><u>Hit Points, Equipment, ETC.</u></b></span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Hit Points are based on set numbers added together from your ancestry and class, so no two hit point Magic Users starting out.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Equipment is bought from a pretty standard fantasy list. Every character starts out with the same amount of silver pieces.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Alignment is based on the standard D&D thing. I know in D&D 5th edition alignment doesn't impact the character much rules wise. There are no restrictions on class and spells don't even detect it anymore. I haven't read PF2 in depth enough to see if that is the case here. Does anybody even care about alignments anymore? I could see using it in earlier editions if you were to set up whole pantheons and cosmologies, where gods and demigods react with everything in the world. Divine wars and infernal invasions, all that epic stuff. Maybe that's just me.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><b><u>Closing Thoughts</u></b></span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> Character creation offers a lot of options. I was able to create the monster hunting Monk out of a kung fu movie I had in mind. It will be fun to see what new abilities he can learn as he gains experience. The other players in the group had fun making their characters as well.</span></div>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> </span><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><i>Next time I'll go into more detail about our first adventure. You know, walking around in dark sewers, stomping around in smelly slime and sludge, that kind of stuff.</i></span></div>
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Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-51662232297789052132018-10-12T18:41:00.001-04:002018-10-12T18:48:52.011-04:00OSR Guide For The Perplexed QuestionnaireThings are happening. Looks like I'm going to start blogging again.<br />
Hoping this series of questions serves as inspiration to learn more about this hobby.<br />
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Link to original post can be found here:<br />
<a href="http://dndwithpornstars.blogspot.com/2018/10/osr-guide-for-perplexed-questionnaire.html?zx=73add505e028e897">OSR Guide For The Perplexed Questionnaire </a><br />
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Pass it on.<br />
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<span style="background-color: white; color: #333333; font-family: inherit;"><span style="font-family: "georgia" , "times new roman" , serif;"><b><span style="font-size: large;"><i><u>OSR Guide For The Perplexed Questionnaire </u></i></span></b></span></span><br />
<span style="background-color: white; color: #333333;"><span style="font-family: "georgia" , "times new roman" , serif; font-size: 13px;"><br /></span><b><span style="font-family: "arial" , "helvetica" , sans-serif;">1. One article or blog entry that exemplifies the best of the Old School Renaissance for me:</span></b></span><br />
<span style="background-color: white; color: #333333;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Jeff's Gameblog, wherein he transcends the Gateless Barrier:</span></span><br />
<span style="background-color: white; color: #333333;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><i>On System </i></span></span><span style="color: #333333; font-family: "arial" , "helvetica" , sans-serif;"><i>http://jrients.blogspot.com/2009/08/on-system.html</i></span><br />
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">2. My favorite piece of OSR wisdom/advice/snark:</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background-color: white; color: #333333;">The DM must be impartial for the game to work logically and fairly. Not sure who exactly said it, but I gather that's how someone like James Ward would run a game.</span></span><br />
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">3. Best OSR module/supplement:</span></span></b><br />
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<span style="font-size: small; font-weight: normal;">Yoon-Suin By <span class="author" style="border: 0px; font-family: "opensans"; font-stretch: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><a href="http://www.lulu.com/shop/search.ep?contributorId=1339663" style="border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;" target="_parent">David McGrogan</a>. Check it out.</span></span></h2>
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<span class="authors" style="border: 0px; display: block; font-stretch: inherit; font-variant-east-asian: inherit; font-variant-numeric: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: "opensans";">http://www.lulu.com/us/en/shop/david-mcgrogan/yoon-suin/paperback/product-22880912.html</span></span></div>
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">4. My favorite house rule (by someone else):</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">It's a houserule for OD&D, where weapons normally all do 1d6 damage. The houserule allows a character to roll their hit-die type and use that as damage if it is higher, or do some cool stunt like a disarm or knockdown.</span><br />
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">5. How I found out about the OSR:</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">I don't recall exactly. Probably on Google+ ?</span><br />
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">6. My favorite OSR online resource/toy:</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Wizardawn, for random fantasy and sci-fi generators:</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">https://wizardawn.and-mag.com/rpg_add.php</span><br />
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">7. Best place to talk to other OSR gamers:</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Google+ as of now, future spot to be determined.</span><br />
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">8. Other places I might be found hanging out talking games:</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">I go by my name, Timothy Paul Schaefer, or Nemo235.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Google+ , MeWe, or Facebook</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Chaosium Games Forums</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Palladim Books Forums</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white;" /><span style="background-color: white; color: #333333; font-weight: bold;">9. My awesome, pithy OSR take nobody appreciates enough:</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">The Marvel Superheroes rules mixed with the skill list from Toon can be used for any genre.</span><br />
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">10. My favorite non-OSR RPG:</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Feng Shui ( 1st or 2nd edition. 3rd edition didn;t work for me. )</span><br />
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">11. Why I like OSR stuff:</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">I like mashing games together. Most of the rules are simple enough to use like that.</span><br />
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">12. Two other cool OSR things you should know about that I haven’t named yet:</span></span></b><br />
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<span style="font-size: small; font-weight: normal;">A. Sabres & Witchery RPG, By<span style="font-family: "opensans"; font-style: inherit;"> </span><span class="author" style="border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><a href="http://www.lulu.com/shop/search.ep?contributorId=646902" style="border: 0px; font-family: inherit; font-stretch: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;" target="_parent">Simon Washbourne</a> is a simple human based fantastic horror game based on the Swords & Wizardry game.</span></span></h2>
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<span style="font-size: small;"><span class="author" style="border: 0px; font-stretch: inherit; font-variant-east-asian: inherit; font-variant-numeric: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">http://www.lulu.com/shop/simon-washbourne/sabres-witchery-rpg/paperback/product-20994192.html</span></span></div>
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<span style="font-size: small;"><span class="author" style="border: 0px; font-stretch: inherit; font-variant-east-asian: inherit; font-variant-numeric: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><br /></span></span></div>
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<span style="font-size: small;"><span class="author" style="border: 0px; font-stretch: inherit; font-variant-east-asian: inherit; font-variant-numeric: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">B. Go and check out information on Advanced Fighting Fantasy 2nd edition by Graham Bottley. You won't regret it.</span></span></div>
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<span style="font-size: small;"><span class="author" style="border: 0px; font-stretch: inherit; font-variant-east-asian: inherit; font-variant-numeric: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">You can get it directly from the publisher's website. Do not pay Amazon or EBay prices. That shit is ridiculous.</span></span></div>
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<span style="font-size: small;"><span class="author" style="border: 0px; font-stretch: inherit; font-variant-east-asian: inherit; font-variant-numeric: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">http://store.arion-games.com/Advanced_Fighting_Fantasy/cat2182565_1992412.aspx</span></span></div>
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">13. If I could read but one other RPG blog but my own it would be:</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Swords & Stitchery written by +</span><span style="background-color: white; color: #1d2129; font-family: "helvetica" , "arial" , sans-serif;">Eric Fabiaschi. He writes something at least once a day, and is very creative in his use of so many sources to inspire his campaigns.</span><br />
<span style="background-color: white;"><span style="color: #1d2129; font-family: "helvetica" , "arial" , sans-serif;">http://swordsandstitchery.blogspot.com/</span></span><br />
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">14. A game thing I made that I like quite a lot is:</span></span></b><br />
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<span style="color: black; font-size: small; text-decoration-line: none;"><a href="http://mutantsmagic.blogspot.com/2013/03/marvel-faserip-cthulhu-d20-bprd-rpg.html" style="color: black; text-decoration-line: none;">Marvel FASERIP + Cthulhu D20 = B.P.R.D./Hellboy RPG</a>. It made for fun games. I'll have to get back to that idea.</span></h3>
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<span style="color: black; font-size: small; text-decoration-line: none;">http://mutantsmagic.blogspot.com/search/label/FASERIP</span></div>
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">15. I'm currently running/playing:</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Gamma World + Other Dust mashup</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">16. I don't care whether you use ascending or descending AC because:</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">I just don't care. Have fun.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<b><span style="font-family: "arial" , "helvetica" , sans-serif;"><br style="background-color: white; color: #333333;" /><span style="background-color: white; color: #333333;">17. The OSRest picture I could post on short notice:</span></span></b><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background-color: white; color: #333333;">Russ Nicholson <i>rocks and rules</i>!</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background-color: white; color: #333333;">Go visit his website and be amazed!</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background-color: white; color: #333333;">https://russnicholson.blogspot.com/2014/12/to-end-it-all.html</span></span><br />
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<span style="font-size: large;"><b>Good gaming!</b></span></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="background-color: white; color: #333333;"><br /></span></span>Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-53081941608969125832017-06-14T22:41:00.000-04:002017-06-14T22:41:08.144-04:00Drawing Practice (Vaults of Vyzor) <a class="g-profile" href="https://plus.google.com/107387558095034231503" target="_blank">+Jeff Rients</a> recently ran some D&D for <a class="g-profile" href="https://plus.google.com/113743148824119331120" target="_blank">+Mike Davison</a> , <a class="g-profile" href="https://plus.google.com/110352289066114829231" target="_blank">+Zak Sabbath</a> , and me.<br />
A play report can be found here on <a href="http://jrients.blogspot.com/2017/06/vaults-of-vyzor-session-3.html">Jeff's Gameblog</a>.<br />
I had so much fun, I was inspired to draw a comic strip based on the events. I wanted to make it sort of like the old <a href="http://marvel1980s.blogspot.com/2012/01/tsrs-d-adventure-ads.html">D&D ads</a> you would find in comic books.<br />
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I got the title panel done and discovered that both of my old printers are pretty much junk. What a sad, shitty situation.<br />
But I haven't been this inspired to draw something in awhile. So I have decided to try to learn how to use Gimp with my Wacom tablet. This is going to take a lot of practice.<br />
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And now, the stuff.<br />
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<br />Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-34067530874792931032016-10-10T15:03:00.000-04:002016-10-10T15:03:10.543-04:00"You Can Feng Shui 2" Free Giveaway<h2 style="text-align: center;">
<b><span style="font-family: "trebuchet ms" , sans-serif; font-size: x-large;">ANNOUNCING THE</span></b></h2>
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<b><i><span style="font-family: "trebuchet ms" , sans-serif; font-size: x-large;">"YOU CAN FENG SHUI 2"</span></i></b></h2>
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<b><span style="font-family: "trebuchet ms" , sans-serif; font-size: x-large;">GIVEAWAY</span></b></h2>
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/Y9RPDM4wwtA/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/Y9RPDM4wwtA?feature=player_embedded" width="320"></iframe></div>
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<span style="font-size: x-small;">Feng Shui 2 : Kick Ass Boogaloo</span></div>
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Feng Shui 2 is a roleplaying game based on high octane action movies.<br />
This description of the game is straight from the <a href="http://www.atlas-games.com/fengshui/">Atlas Games website</a>:<br />
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"<span style="font-family: "book antiqua" , "times" , "times roman" , "times new roman" , serif; text-align: justify;">In</span><span style="font-family: "book antiqua" , "times" , "times roman" , "times new roman" , serif; text-align: justify;"> </span><i style="font-family: "Book Antiqua", Times, "Times Roman", "Times New Roman", serif; text-align: justify;">Feng Shui,</i><span style="font-family: "book antiqua" , "times" , "times roman" , "times new roman" , serif; text-align: justify;"> </span><span style="font-family: "book antiqua" , "times" , "times roman" , "times new roman" , serif; text-align: justify;">the action movie roleplaying game, you play heroes of the Chi War, protecting humankind's destiny in a titanic struggle across space and time.</span><br />
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Victory depends on your gravity-defying kung fu powers, your ancient magics, your post-apocalyptic survival instincts, or your plain old-fashioned trigger finger.</div>
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You might be a maverick cop, a cranky kung fu fighting master, an everyday hero, a masked avenger, or an enigmatic drifter from a post-apocalyptic future."</div>
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<span style="font-size: x-small;">Yep, that's a picture of the cover.</span></div>
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This is not a review of the game. There are plenty of those out there.</div>
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Choose from 35 different character types, describe a bit of background, and GO!</div>
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Add more detail or customize your character more later.</div>
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Suffice it to say this is one sequel that's worth the price of admission.</div>
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This is a random drawing for a physical copy of the Feng Shui 2 game.</div>
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Here are the rules:</div>
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<span style="font-size: large;"><b>1</b></span>. Express to everyone why you want a copy of the game.</div>
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Will you use it as is? Will you use it as inspiration for other games?</div>
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Or will you just use the book to somehow improve the strength of your Kung Fu?</div>
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This could be a couple sentences, an essay, a link to a clip of your favorite action movie, a link to some art on the web, a link to a post on your own blog, or whatever. </div>
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<b>All responses or links must be submitted in the comment section of <i>this blog post</i>.</b></div>
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<span style="font-size: large;"><b>2</b></span>. You may only respond to enter the drawing once.</div>
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Entries must be submitted by midnight(EST), Friday, October 14, 2016.</div>
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<span style="font-size: large;"><b>3</b></span>. ONE lucky person will be selected randomly on Saturday, October 15, 2016.</div>
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The winner will be announced and receive a copy of the game shipped to them free.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW0sYKXofGZXlOOH7-T5P6eWZt7mCqXDRr0EhgRY9kku-P1ruyNJd5Zuc3K2sLA83Dxzwj-0_jaXZoQgE0_uzshPO7E87Li9Rn0h0yvRve3-pRV7OjwdofS5BCbbP808hW2G7-trJSCm_m/s1600/1_gif.gif" imageanchor="1"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW0sYKXofGZXlOOH7-T5P6eWZt7mCqXDRr0EhgRY9kku-P1ruyNJd5Zuc3K2sLA83Dxzwj-0_jaXZoQgE0_uzshPO7E87Li9Rn0h0yvRve3-pRV7OjwdofS5BCbbP808hW2G7-trJSCm_m/s640/1_gif.gif" width="640" /></a></div>
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<span style="font-size: x-small;">Don't just sit there!</span></div>
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<span style="font-size: large;"><b>GOOD LUCK!</b></span></div>
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This blog is not affiliated with Atlas Games.</div>
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Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-5244051048404558962016-09-21T21:13:00.000-04:002016-09-21T21:13:58.883-04:00Free Board Game: Ghost Town Gold RushHere is my first attempt at creating a board game.<br />
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All you need to do is print it out and find dice and a few playing pieces.<br />
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* LINKS *<br />
<a href="https://drive.google.com/file/d/0BxVAdkqmV7m0d29TbWlaZFBzOEE/view?usp=sharing">Ghost Town Gold Rush Rules</a><br />
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<a href="https://drive.google.com/file/d/0BxVAdkqmV7m0Y0Z0V3pmV213dzg/view?usp=sharing">Ghost Town Gold Rush Board</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcwgYWCLWO_iXkj3Mpdw-Rz3RspHcZqsjJYqNYJ-OIWk5NzgQerhAhmImhIHzAJR6MRarEeHvTPVlpjfdgU7Ee97HMkEwGcS9WYsPTP0x6EyCnYOsFuioPgKr9WMND0vU8x_evpH4bNo1z/s1600/download.jpg" imageanchor="1"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcwgYWCLWO_iXkj3Mpdw-Rz3RspHcZqsjJYqNYJ-OIWk5NzgQerhAhmImhIHzAJR6MRarEeHvTPVlpjfdgU7Ee97HMkEwGcS9WYsPTP0x6EyCnYOsFuioPgKr9WMND0vU8x_evpH4bNo1z/s640/download.jpg" width="614" /></a><br />
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If anyone actually plays this, please let me know what you think.<br />
Thanks!<br />
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<br />Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-9783784695083647372014-07-08T04:37:00.001-04:002014-07-09T13:41:14.518-04:00Tempest Everlasting: Survival on the Strange Seas<div class="separator" style="clear: both; text-align: center;">
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<a class="g-profile" href="https://plus.google.com/106534821012366227232" target="_blank">+Joey Lindsey</a> has a contest on his <a href="http://metalvsskin.blogspot.com/2014/06/doom-cave-of-crystal-headed-contest.html">METAL vs SKIN</a> blog for a copy of <i>Doom Cave of the Crystal-Headed Children</i>, an adventure written for the Lamentations of the Flame Princess RPG. Plus another adventure written by Joey himself and other runner-up prizes.</div>
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This map of encounter ideas is my entry</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3f2ptOiOlX90PVRrzUGQ1RoxfUWGBk7Uv5P0JPNlrRuWjRjx1ffmXrks5f0WTqXU-a8FDoP_rCaZGWlMo1wgR6tp0srxX-SBV1ayk1-Wzs3eYbHBnnZK5qzd2X7X4WBTzrAtnH9kCvr1c/s1600/Map_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3f2ptOiOlX90PVRrzUGQ1RoxfUWGBk7Uv5P0JPNlrRuWjRjx1ffmXrks5f0WTqXU-a8FDoP_rCaZGWlMo1wgR6tp0srxX-SBV1ayk1-Wzs3eYbHBnnZK5qzd2X7X4WBTzrAtnH9kCvr1c/s1600/Map_1.jpg" height="640" width="494" /></a></div>
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<b><i><u><span style="font-size: x-large;">TEMPEST EVERLASTING</span></u></i></b><br />
<b><i><u><span style="font-size: x-large;"><br /></span></u></i></b></div>
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<u><b><span style="font-size: large;">Ancient Legend</span></b></u></div>
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Air. Earth. Fire. Water. Since time beyond mortal understanding the primal elements of the world have struggled for dominance over one another.<br />
At the forming of the world, Earth called out to a mountain from beyond the sky.<br />
The mountain pierced the Air, boiled the Water, embraced the Earth and awakened the Fire below.<br />
The balance of the elements is inevitable . The mountain was shattered, leaving a colossal wound in the Earth. Water rushed in to claim the new void. Fire boils and churns from beneath, never allowing the scar to heal. Still to this day Air lashes the area with raging storms and blasts it with bolts of furious fulmination.<br />
A tempest everlasting.<br />
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<b><u><span style="font-size: large;">Current Events</span></u></b><br />
<b>1.</b> <u>The Puzzling Desert</u> - This dry waste was once home to a thriving civilization that was long ago conquered by wizard allies of the elemental plane of Earth. The people were transformed into living husks who don't need to drink water to survive. They are trying to deforest the surrounding landscape and expand the desert.<br />
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<b>2.</b> <u>Port Underfoot</u> - This town is a known smugglers den. Anything goes as long as a hefty tribute is paid to Nix and Nox, twin ogre magi. They control an impressive fortress on Mount Overhead to the south. Any who disrespect the ogre magi or their enforcers are thrown into the shark infested reefs nearby.<br />
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<b>3.</b><span style="font-family: inherit;"> <u>Island of the Astrologer</u> - On the southern shore stands an ancient stone lighthouse. A huge enchanted telescope has been built into the top of the light house. The astrologer wizard who lives here can summon creatures represented in the constellations to do his bidding.</span><br />
<span style="font-family: inherit;"><span style="background-color: whitesmoke; color: #404040; line-height: 18.200000762939453px;"></span></span><br />
<b>4.</b> <u>Segar Isle</u> - Rose the sea hag and her vulture familiar make their home here. She is served by a small army of degenerate pink tropical kua-toa. They believe she is an avatar of the Sea Mother, their elemental water goddess. She can also be found terrorizing the seas in her pirate ship, the Black Barnacle.<br />
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<b>5.</b> <u>Lost Adakkor</u> - Here lie the ruins of the civilization that suffered the curse of the Puzzling Desert to the north. A few noble families and their retainers remain here in the hopes of finding a way to defeat the elemental earth wizards and reclaim their people and their country.<br />
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<b>6.</b> <u>Aerie of Megaira</u> - Megaira the gynosphinx rules these mountains and commands an army of corsairs. She resides at the peak of the mountain in an ancient temple of the air elemental Boreus. She and her pirates ply the seas in search of weaker ships to plunder.<br />
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<b>7.</b> <u>Brakoora Isle</u> - Despite its sparse vegetation, this island supports a small human population.Traders who frequent the island tell tales of nocturnal rituals on the beaches and the hunched silhouettes of huge, clawed beasts that crawl from the surf.<br />
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<b>8.</b> <u>Aerie of Aella</u> - Aella the gynosphinx makes her home here in the ruins of an ancient college on the slope of this dormant volcano. She spends most of her time studying occult tomes in the library. It is built like a vault, with walls of adamant steel and sealed with sturdy locks and magical wards.<br />
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<b>9.</b> <u>Knucklebone Isle</u> - A family of oracles makes this island their home. They are famous for casting the knuckle bones of their ancestors to foretell the future. It is said to harass them is to invite calamity and doom.<br />
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<b>10.</b> <u>Aerie of Kimon</u> - The criosphinx Kimon guards a forgotten prison at the top of the mountain. For the right price one can bribe Kimon to abduct one's enemies and lock them in a cell here to rot. He is constantly trying to impress and seduce the sphinx sisters, Aella and Megaira.<br />
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<b>11.</b> <u>The Quickmire</u> - This island is covered in brackish swamp and deadly quicksand. There is spring near the north shore of the island whose waters are said to make the drinker invulnerable to the stone gazes of the basilisk and medusa. Giant shark-form lamias hunt the waters around the island.<br />
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<b>12.</b> <u>Jub-Nelumbo</u> - Villages in this area produce a variety perfumes from rare tropical flowers. The plants are also sought by alchemists and poisoners for their toxic properties.<br />
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<b>13.</b> <u>Muckmarsh</u> - The soggy wilds of Muckmarsh are dominated by insects of every sort. Explorers tell tales of dense swarms of bugs that imitate the shape of men and speak an alien language in buzzing voices.<br />
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<b>14. </b><u>Charmaw Peaks</u> - This entire mountain range boils with volcanic activity. The tribes here are lead by shamans who channel and transform into fire elementals. They have dire plans for the kingdom of Akandwa to the south.<br />
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<b>15.</b> <u>Mount Jak'Irby</u> - Jak'Irby the storm giant resides here in a palace carved around the entire mountain. He does everything in his power to protect travelers around his home. Some believe he has the knowledge, if not the means, to banish the Tempest.<br />
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<b>16.</b> <u>Lush Lea</u> - These verdant farmlands are home to settlers from the west. They are very superstitious and fear the spirits of the surrounding jungle.<br />
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<b>17.</b> <u>Gurunga</u> - Tribes here have legends of men who live underground. They are said to steal children and replace them with changelings.<br />
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<b>18.</b> <u>Akandwa</u> - A noble kingdom in the heart of the jungle. Their monarch uses his natural prowess and magic items to emulate the abilities of the savage mantygers who stalk the night. The enchanters here make magic items using a strange metal unique to the area.<br />
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<b>19.</b> <u>The Brashwash</u> - This rocky land is unable to support anything but a few fishing villages. The lack of any strong central authority makes it the perfect hiding place for all manner of criminals and malcontents.<br />
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<b>20.</b> <u>Greymist Bay</u> - This well defended fortress is a foothold of law for those who travel here from the east.<br />
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<b>21.</b> <u>The Tempest</u> - Abandon all hope...<br />
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<u><b><span style="font-size: large;">Things Yet to Pass</span></b></u><br />
The tables below will hopefully help in generating some interesting situations by rolling on each. Some of the combinations may be vague or nonsensical, but they are meant only to provide the germ of an idea. The basic result is some detail about an NPC and something they want.<br />
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How an adventure actually starts or who instigates it is not defined and is best left to the individual DM. Maybe whomever completes a number of missions is rewarded a great treasure. Or perhaps it could all be part of an epic quest to find a way to dispel the Tempest Everlasting.<br />
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As an option, objectives could be presented by consulting the oracles on Knucklebone Island (Area 9). For a small fee or favor the oracles will recite the following ritual:<br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;"><i><br /></i></span>
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;"><i>Five pale knuckles shall we cast,</i></span><br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;"><i>A crook'd pentagram to frame.</i></span><br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;"><i>Within this starry pattern lined</i></span><br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;"><i>Our inner eye shall quickly find:</i></span><br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;"><i>A Form, a Fault, a Place, a Past,</i></span><br />
<i style="font-family: inherit; line-height: 20px;">An Appetite to claim.</i><br />
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Then they will allow the characters to ask two or three questions to determine some detail about the five aspects of their prophecy. In other words, of the five (Form, Fault, Place, Past, Appetite) they will discuss only a few. The rest is a mystery to be solved through wisdom and endeavor.<br />
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<b style="font-family: inherit; line-height: 20px;"><u>A Form</u></b><br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;">1. Human</span><br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;">2. Elf</span><br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;">3. Dwarf</span><br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;">4. Hobbit</span><br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;">5. Giant</span><br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;">6. Naga</span><br />
<span style="background-color: #f8f8f8; font-family: inherit; line-height: 20px;">7. </span><span style="background-color: #f8f8f8; line-height: 20px;">Ogre Magi</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">8. Aarakocra</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">9. Genie</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">10. </span><span style="background-color: #f8f8f8; line-height: 20px;">Rakshasa</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">11. Lammasu</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">12. Shedu</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;"><br /></span>
<span style="background-color: #f8f8f8; line-height: 20px;"><b><u>A Fault</u></b></span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">1. Drunkard</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">2. Cowardly</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">3. Death Mark</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">4. Gluttonous</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">5. Blind</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">6. Insane</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">7. Hoarder</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">8. Phobia</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">9. Lame</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">10. Paranoid</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">11. Megalomaniac</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">12. Polymorphed</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;"><br /></span>
<span style="background-color: #f8f8f8; line-height: 20px;"><b><u>A Place (Where the NPC may be found)</u></b></span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">1. The Puzzling Desert</span><br />
<span style="background-color: #f8f8f8; line-height: 20px;">2. Port Underfoot</span><br />
3. Island of the Astrologer<br />
4. Segar Isle<br />
5. Lost Adakkor<br />
6. Aerie of Megaira<br />
7. Brakoora Isle<br />
8. Aerie of Aella<br />
9. Knucklebone Isle<br />
10. Aerie of Kimon<br />
11. The Quickmire<br />
12. Jub-Nelumbo<br />
13. Muckmarsh<br />
14. Charmaw Peaks<br />
15. Mount Jak'Irby<br />
16. Lush Lea<br />
17. Gurunga<br />
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18. Akandwa<br />
19. The Brashwash<br />
20. Greymist Bay<br />
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<b><u>A Past</u></b><br />
1. Fighter<br />
2. Cleric<br />
3. Magic User<br />
4. Thief<br />
5. Sailor<br />
6. Artist<br />
7. Fanatic<br />
8. Escaped prisoner<br />
9. Outcast<br />
10. Local hero<br />
11. Sage<br />
12. Feral<br />
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<b><u>An Appetite (What the NPC wants to do or prevent)</u></b><br />
1. Research something<br />
2. Deliver something<br />
3. Steal something<br />
4. Destroy something<br />
5. Rescue a person or monster<br />
6. Capture a person or monster<br />
7. Kill a person or monster<br />
8. Defend a place<br />
9. Spy on a place<br />
10. Attack a place<br />
11. Create something<br />
12. Contact the Gods<br />
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Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-24002679472956446782014-01-08T01:37:00.000-05:002014-01-08T01:37:17.260-05:002014 Drawing Post #2Hey! I drew stuff two days in a row!<br />
Got to keep the momentum!<br />
Normally this is a blog about RPGs that I never play.<br />
More of that stuff later.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsAaBjKLsyxe62mw-k7AY5er_Si-t65ohj_XwtuFf_9Wshhanwsrog-MKMdKIOaEpwJ7L2ROdyKedcTx2bO7BosVO3Fw5IJiHQgYaTSIQLKc_x49HoRzeU_6S5dE1PqFMCibtX6I6GOLbT/s1600/xxx.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsAaBjKLsyxe62mw-k7AY5er_Si-t65ohj_XwtuFf_9Wshhanwsrog-MKMdKIOaEpwJ7L2ROdyKedcTx2bO7BosVO3Fw5IJiHQgYaTSIQLKc_x49HoRzeU_6S5dE1PqFMCibtX6I6GOLbT/s1600/xxx.jpg" height="640" width="414" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsy3OYv08ouIL75hydOh58-ia9XCFAENXa6982GI812O8RtNLsSeCoBKaMxSDIKfaOz7qfskyFNsR2iPXBJP7z17s3droXku3etOs9uwraLqihMCOQUHHcsuXK1DHF0jTj7F-rIKfR376_/s1600/lean.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsy3OYv08ouIL75hydOh58-ia9XCFAENXa6982GI812O8RtNLsSeCoBKaMxSDIKfaOz7qfskyFNsR2iPXBJP7z17s3droXku3etOs9uwraLqihMCOQUHHcsuXK1DHF0jTj7F-rIKfR376_/s1600/lean.jpg" height="640" width="414" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZSYSIko5L-RUzuadfcdohfnwVIWVQlySyzEbVfBcjYh9MjQ8Gr2nKLoamfVs7H4c15UWPoux7nr88VBlzQORhL2Ougqq_k3-AQSKhTF6ilRZ9rvRoHAMkHeBizGXkF3GCe5KNsCryDrTG/s1600/Sketch-Pad-4-Page-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZSYSIko5L-RUzuadfcdohfnwVIWVQlySyzEbVfBcjYh9MjQ8Gr2nKLoamfVs7H4c15UWPoux7nr88VBlzQORhL2Ougqq_k3-AQSKhTF6ilRZ9rvRoHAMkHeBizGXkF3GCe5KNsCryDrTG/s1600/Sketch-Pad-4-Page-1.jpg" height="640" width="604" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgekhsPjjqpA6XTB3gVgN2vxZGkE2kaFlXcN5iKEe7GL2k2PSpcT1_GVuPatXEdCAnX4Jnl6nO5mPN3pnjYinMYA6pcUGgWqmVi2KssWR8IEt39H29c8NoyWW0JrqwNNXjgtWgkdmCg0iPe/s1600/Untitled-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgekhsPjjqpA6XTB3gVgN2vxZGkE2kaFlXcN5iKEe7GL2k2PSpcT1_GVuPatXEdCAnX4Jnl6nO5mPN3pnjYinMYA6pcUGgWqmVi2KssWR8IEt39H29c8NoyWW0JrqwNNXjgtWgkdmCg0iPe/s1600/Untitled-1.jpg" height="640" width="414" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH1TgSHbzUx7eOcHUebfYL3e3FM4IdYaDNcz-ADIjBGJD6LCBe2sWKSkTLK-9IPAYyvMmzRAOjsTs_NkZ_MyG9ps34hlObI49S9VwdopY2vFvy4KNb3TfhczspSBq5zKRIweYrRUV1N5xH/s1600/Untitled-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH1TgSHbzUx7eOcHUebfYL3e3FM4IdYaDNcz-ADIjBGJD6LCBe2sWKSkTLK-9IPAYyvMmzRAOjsTs_NkZ_MyG9ps34hlObI49S9VwdopY2vFvy4KNb3TfhczspSBq5zKRIweYrRUV1N5xH/s1600/Untitled-2.jpg" height="640" width="414" /></a><br />
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<br />Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-23934537080597481052014-01-07T02:31:00.000-05:002014-01-07T02:31:05.535-05:00Filling White Space<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi9hQJha0irg2WtHW9uWbpqljw-7wutLzE90aEQj85n_KA3QUWCH8qaedn6V2iz9OzaYHBN9mueGB_9Ddy_jLGKeio_0gLIyJz8i1LvIa2GFG0Ne_q3H7s_VYL9_zJk-aOf3aMeu-xZcvO/s1600/Bat.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhi9hQJha0irg2WtHW9uWbpqljw-7wutLzE90aEQj85n_KA3QUWCH8qaedn6V2iz9OzaYHBN9mueGB_9Ddy_jLGKeio_0gLIyJz8i1LvIa2GFG0Ne_q3H7s_VYL9_zJk-aOf3aMeu-xZcvO/s1600/Bat.jpg" height="640" width="412" /></a></div>
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I told myself I would draw more stuff this year.<div>
Since my scanner isn't working right now, here's some digital stuff that slid out of my brain, down my arm and onto a tablet.</div>
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Yeah. I'm still learning to draw with a computer...</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4NgMJotG8ClSiW9qduNcXRZnroeIsM6DBMSoIzjtBMFlGWBzCmm0z1vJ010g6YdlnQuE18kYT3g0dIRobenc0ou1wYiftYPN_Y-v7Iiq5u0tht_I9pUMS4-qCb98raeTfGIG_YnLiYpJN/s1600/skele.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4NgMJotG8ClSiW9qduNcXRZnroeIsM6DBMSoIzjtBMFlGWBzCmm0z1vJ010g6YdlnQuE18kYT3g0dIRobenc0ou1wYiftYPN_Y-v7Iiq5u0tht_I9pUMS4-qCb98raeTfGIG_YnLiYpJN/s1600/skele.jpg" height="640" width="414" /></a></div>
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Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-14883098662192177422013-04-17T17:31:00.005-04:002013-05-05T00:08:14.077-04:00Swords & Wizardry Apreciation Day: Five Weird MonstersHere is my meager contribution to Swords & Wizardry appreciation day.<br />
I hope you all like weird stuff. Enjoy!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5EgE5AVoJLjUpTami4bAQQkkdkF7c5OtmsJz-oYaA-nri6XlaWs0QqbtnKoTFbuQ2QuwfWjicDWGMaulo-R56PDovfHq3ATw1mU-0cPzBVNoZpj6e8GSpXxG8n00n7fRGYdwvWEGZHtCZ/s1600/BrainCoral.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5EgE5AVoJLjUpTami4bAQQkkdkF7c5OtmsJz-oYaA-nri6XlaWs0QqbtnKoTFbuQ2QuwfWjicDWGMaulo-R56PDovfHq3ATw1mU-0cPzBVNoZpj6e8GSpXxG8n00n7fRGYdwvWEGZHtCZ/s400/BrainCoral.jpg" width="382" /></a></div>
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<strong><span style="font-size: large;">Brain Coral</span></strong><br />
<strong>Hit Dice:</strong> 3<br />
<strong>Armor Class:</strong> 3 [16]<br />
<strong>Attacks:</strong> 2 claws (1d3)<br />
<strong>Saving Throw:</strong> 14<br />
<strong>Special:</strong> Confusion<br />
<strong>Move:</strong> 18<br />
<strong>Alignment:</strong> Neutrality<br />
<strong>Challenge Level/XP:</strong> 6 / 400<br />
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Brain coral are small amphibious predators that hunt tropical and subtropical tide pools and beaches.<br />
Swirling patterns on their heads act as a 4th level Confusion spell, although it only effects 1d4 creatures.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyppMp9uAEZcbQxdQTi4AyYSQbSJ01chxRaRJBOJ8KDmC498C1HobiBkpV6AkfqjMyRbXx-uIk7nn89hmX51nGYToQ8tCbb4Oh_YSmlA51UTLmQsFu2dXyA1Gty7WTSvR5evdbVdi8bLBy/s1600/Centicorn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyppMp9uAEZcbQxdQTi4AyYSQbSJ01chxRaRJBOJ8KDmC498C1HobiBkpV6AkfqjMyRbXx-uIk7nn89hmX51nGYToQ8tCbb4Oh_YSmlA51UTLmQsFu2dXyA1Gty7WTSvR5evdbVdi8bLBy/s640/Centicorn.jpg" width="409" /></a></div>
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<strong><span style="font-size: large;">Centicorn</span></strong><br />
<strong>Hit Dice:</strong> 4<br />
<strong>Armor Class:</strong> 1[18]<br />
<strong>Attacks:</strong> 2 hoofs (1d8), Gore (3d4)<br />
<strong>Saving Throw:</strong> 13<br />
<strong>Special: </strong>Magic resistance (25%), Volley of horns<br />
<strong>Move:</strong> 24<br />
<strong>Alignment:</strong> Chaos<br />
<strong>Challenge Level/XP:</strong> 5 / 240<br />
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Centicorns are unicorns that have been corrupted by the powers of Chaos. Their coats turn blood red and their manes turn ebony black. Dozens of horns cover the head, body and legs.<br />
Three times per day the centicorn can launch a deadly volley of horns from it's body in a cone pattern, with a range of 60' and a 30' base. Targets who fail a save versus dragon breath take 2d10 damage.<br />
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<strong><span style="font-size: large;">Cyborgrilla</span></strong><br />
<strong>Hit Dice:</strong> 3+1<br />
<strong>Armor Class:</strong> 5 [14]<br />
<strong>Attacks:</strong> Bite (2d4)<br />
<strong>Saving Throw:</strong> 14<br />
<strong>Special:</strong> Cyborg parts (see below)<br />
<strong>Move:</strong> 9<br />
<strong>Alignment:</strong> Chaos<br />
<strong>Challenge Level/XP:</strong> 6 / 400<br />
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Cyborgrillas are great apes that have been cruelly transformed into shock troops by some strange techno-magic process.<br />
Each cyborgrilla or group of cyborgrillas is modified with different cybernetic implants. Roll three times on the table below. Reroll duplicates or double effects (optional).<br />
1. Armor plating: AC is improved by 2 points.<br />
2. Laser eye: Beam from eye does 2d4 damage.<br />
3. Grav-attack field: All within 10 feet save versus spell or fall down. Usable 3 times per day.<br />
4. Chain fist: Cyborgrilla's fist may be thrown up to 20 feet doing 1d8 damage. Returns automatically.<br />
5. Spring heel: Jump up to 30 feet for a slam attack. A hit does 2d8 damage.<br />
6. Radar sense: Can see invisible and no chance of surprise.<br />
7. Intruder alarm: Loud siren sound attracts more cyborgrillas or other creatures in the area.<br />
8. Stun grasp: Roll versus paralyze or stunned for 1d6 rounds.<br />
9. Auto repair module: Regenerate 3 points per round, except from acid or fire damage.<br />
10. Self destruct: at zero hit points cyborgrilla explodes doing 3d10 damage in 90 foot diameter.<br />
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<strong><span style="font-size: large;">Giant <strong>Bat-rat Crab Spider</strong></span></strong><br />
<strong>Hit Dice:</strong> 14<br />
<strong>Armor Class:</strong> 2 [17]<br />
<strong>Attacks:</strong> 2 claws (1d8), bite (2d10)<br />
<strong>Saving Throw:</strong> 3<br />
<strong>Special:</strong> Unknown<br />
<strong>Move:</strong> 12<br />
<strong>Alignment:</strong> Neutrality<br />
<strong>Challenge Level/XP:</strong> 14 / 2600<br />
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<strong><span style="font-size: large;">Rocket Shark</span></strong><br />
<strong>Hit Dice:</strong> 3+1<br />
<strong>Armor Class:</strong> <br />
<strong>Attacks:</strong> 1 bite (1d10), 1 nose slash (1d6)<br />
<strong>Saving Throw:</strong><br />
<strong>Special:</strong> Ramming attack<br />
<strong>Move:</strong> 3 / 48 (flying)<br />
<strong>Alignment:</strong> Neutrality<br />
<strong>Challenge Level/XP:</strong> 5 / 240<br />
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The rocket shark is another weird science abomination let loose on the world. It is basically shaped like a hammerhead shark with a bony blade on the front of it's nose and two jets on it's back that allow it to fly at incredible speeds.<br />
It's most fearsome attack is a rocket ram. The rocket shark fly's at a target at top speed attempting to strike head on. If this attack hit's, the target must save versus death or take 3d10 points of damage. If the save versus death is successful, the victim only takes the normal 1d10 bite damage. The rocket shark can attempt this attack every three rounds, as it needs to build up speed.Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-51827019917063172382013-03-30T08:17:00.000-04:002013-05-18T09:35:57.828-04:00Some Drarrings<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRdfJV5ebjLOklpqjYHaT3fvZnR_KHgnDhr8DCVU-qkjOhqWvbayE3R9kZTCs26AsTtDRegB-WOZQhLqHMENmj0Nz7dXX6VWmQL_h0A-CM5xM0vfocM7c4K2bLF_oxHPrdDfmZEPEVYoas/s1600/13+-+1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRdfJV5ebjLOklpqjYHaT3fvZnR_KHgnDhr8DCVU-qkjOhqWvbayE3R9kZTCs26AsTtDRegB-WOZQhLqHMENmj0Nz7dXX6VWmQL_h0A-CM5xM0vfocM7c4K2bLF_oxHPrdDfmZEPEVYoas/s640/13+-+1.jpg" usa="true" width="480" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Blentry, for Petty Gods</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAn07WLPK2NkMZ7FVJYTDUKhURVmTCiKGL7rlQCSbV7DccmlT9xT4fl8fiL_9tzQ0L446SppzssHff8s75jBYBEiMM7eB8vRZwfTxwkg1fiEh0R3jmKa1OqI4AhfDqN3YBr7X8vDcI7fSl/s1600/Skaal.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAn07WLPK2NkMZ7FVJYTDUKhURVmTCiKGL7rlQCSbV7DccmlT9xT4fl8fiL_9tzQ0L446SppzssHff8s75jBYBEiMM7eB8vRZwfTxwkg1fiEh0R3jmKa1OqI4AhfDqN3YBr7X8vDcI7fSl/s640/Skaal.jpg" usa="true" width="442" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Skaal, for Petty Gods</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYslW8jxHYAq9_zFzaHhjPk86M-sB7KUn1dyope3OicToSnNDg4gUxLnk3TgVGKxDg9bOPMoqi88S4_WrxUFeZ5tyFSmRGSUIE2hsvDPbJxnEDMBQsaW8wsIonRkA7RrV1H5kHfr61JW6J/s1600/Necromentor.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYslW8jxHYAq9_zFzaHhjPk86M-sB7KUn1dyope3OicToSnNDg4gUxLnk3TgVGKxDg9bOPMoqi88S4_WrxUFeZ5tyFSmRGSUIE2hsvDPbJxnEDMBQsaW8wsIonRkA7RrV1H5kHfr61JW6J/s640/Necromentor.jpg" usa="true" width="356" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A Necromentor</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLIY8jYdugyWBcLcXE8ArB_9MUkva5TzBks5dCOk8o6ECimH15yW358BW9bX-o4u_r73PU1vT9zrVFlR7UiBd0dbOt4zG7QThshO1MzqABNfKFZBYlqVky1GhbK9jHvSR5HfTKv-AKklXa/s1600/Spider.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLIY8jYdugyWBcLcXE8ArB_9MUkva5TzBks5dCOk8o6ECimH15yW358BW9bX-o4u_r73PU1vT9zrVFlR7UiBd0dbOt4zG7QThshO1MzqABNfKFZBYlqVky1GhbK9jHvSR5HfTKv-AKklXa/s400/Spider.jpg" usa="true" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A lock pick spider</td></tr>
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A few things I've worked on recently. I'm happy to say I am having fun drawing again.</div>
<div style="text-align: left;">
Brushing out the cobwebs from the old brain and getting back into the habit of drawing everyday is very satisfying.</div>
Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-31249856746655244022013-03-06T08:37:00.001-05:002017-07-20T00:48:16.556-04:00Marvel FASERIP + Cthulhu D20 = B.P.R.D. RPG<div style="text-align: center;">
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-large;"><b>B.P.R.D. RPG</b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr23Nqwssa8QZl_hbcxMVltuZPmfRJnIcuUjnph83pQ8AIjXW424YhWZhyAhnH5SwCWrImRbWVw9G8o9bjWTRuQyUyuVxfJTXRA-f33HARW3TuKFMEJ6XKFJ7RBwcdSw6JuYbmhTRUzqXB/s1600/BPRD_0029.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><img border="0" height="432" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr23Nqwssa8QZl_hbcxMVltuZPmfRJnIcuUjnph83pQ8AIjXW424YhWZhyAhnH5SwCWrImRbWVw9G8o9bjWTRuQyUyuVxfJTXRA-f33HARW3TuKFMEJ6XKFJ7RBwcdSw6JuYbmhTRUzqXB/s640/BPRD_0029.jpg" width="640" /></span></a></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b><u>REQUIRED TEXTS</u></b></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Call of Cthulhu d20 (Wizards of the Coast, 2002)</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Marvel Superheroes (TSR, 1984, 1986, and/or 1991)</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><b><u>OPTIONAL MATERIALS</u></b></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Any Hellboy or B.P.R.D. comic books</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Hellboy: The Companion</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">GURPS: Hellboy</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: large;"><b><u>FIRST THING <i>I</i> WOULD DO</u></b></span></div>
<div style="text-align: left;">
<span style="font-family: "arial" , "helvetica" , sans-serif;">Get rid of the three color Universal Table FEAT chart thing.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">This is optional. Some people may like it. Me, not so much.</span></div>
<div style="text-align: left;">
<span style="font-family: "arial" , "helvetica" , sans-serif;">If you do decide to use the original table, just keep in mind that each -/+1 in the d20 system is <i>approximately</i> -/+1 column shift in Marvel Superheroes.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">And anything that changes a rank or shifts a column by one will add or subtract 5% in this conversion.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
<div style="text-align: left;">
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: "courier new" , "courier" , monospace;">So here</span><span style="font-family: "courier new" , "courier" , monospace;"> is how to replace it and convert from the original rank scores to a percentage score.</span></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Use the rules from Marvel Superheroes to play the game unless otherwise noted.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">All will be explained.</span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span></div>
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<span style="font-family: "arial" , "helvetica" , sans-serif;"></span></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><i><u><b>Original Rank = New % Score</b></u></i></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Feeble (2)<span class="Apple-tab-span" style="white-space: pre;"> </span> 40</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Poor (4)<span class="Apple-tab-span" style="white-space: pre;"> </span> 45</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Typical (6)<span class="Apple-tab-span" style="white-space: pre;"> </span> 50</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Good (10)<span class="Apple-tab-span" style="white-space: pre;"> </span> 55</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Excellent (20)<span class="Apple-tab-span" style="white-space: pre;"> </span> 60</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Remarkable (30) 65</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Incredible (40) 70</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Amazing (50)<span class="Apple-tab-span" style="white-space: pre;"> </span> 75</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Monstrous (75)<span class="Apple-tab-span" style="white-space: pre;"> </span> 80</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Unearthly (100)<span class="Apple-tab-span" style="white-space: pre;"> </span> 85</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Shift X (150)<span class="Apple-tab-span" style="white-space: pre;"> </span> 90</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Shift Y (200)<span class="Apple-tab-span" style="white-space: pre;"> </span> 95</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><u>Shift Z (500)<span class="Apple-tab-span" style="white-space: pre;"> </span> 97</u></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "courier new" , "courier" , monospace;"><u><br /></u></span><span style="font-family: "courier new" , "courier" , monospace;"><u><b><span style="font-size: large;">CHARACTER CREATION</span></b></u></span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><i><b><u>1. Roll or Pick an Origin.</u></b></i></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">01-10 Altered Human. (Abe Sapien, Johann Kraus)</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">11-20 Mutant. (Elizabeth Sherman)</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">21-80 High Tech. (Lobster Johnson(While alive), "Normal")</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">81-90 Robot. (Roger the Homunculous)</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">91-00 Alien. (Hellboy)</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "courier new" , "courier" , monospace;"><br /></span><span style="font-family: "arial" , "helvetica" , sans-serif;">"Normal" people and agents will be High Tech origins with access to unusual equipment or weapons and expert training.</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Any of the origins can be based on magic, genetics, or technology.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: "courier new" , "courier" , monospace;"><br /></span><span style="font-family: Arial, Helvetica, sans-serif;"><i><b><u>2. Generating Primary Abilities</u></b></i></span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">After rolling abilities, convert the Rank into the percentage score listed on the table above.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">This is the roll needed to get a Green result in the Marvel Superheroes game.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">That percentage score minus 30 is the roll you need for a Yellow result.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">The "tens" digit of the percentage score is the roll you need for a Red result.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "courier new" , "courier" , monospace;"><br /></span><span style="font-family: "arial" , "helvetica" , sans-serif;">All three of these numbers can be written on the character sheet like this, "Green#/Yellow#/Red#".</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "courier new" , "courier" , monospace;"><br /></span><span style="font-family: "arial" , "helvetica" , sans-serif;">For example, I rolled an Excellent(20) rank for Fighting.</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">This is converted to a score of 60%.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">I can write it down like this, "Fighting:60/30/6"</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Or, I roll Monstrous(75) Agility. I write it like this on my sheet, "Agility:80/50/8"</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "courier new" , "courier" , monospace;"><br /></span><span style="font-family: "arial" , "helvetica" , sans-serif;"><i><b><u>3. Generating Secondary Abilities</u></b></i></span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Health and Karma are based on adding up the second, or "Yellow", scores of the Primary Abilities.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Example: Adding up the Health score.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Fighting:50/20/5</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Agility:65/35/6</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Strength:50/20/5</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Endurance:75/45/7</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Health = 20+35+20+45 = 120</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "courier new" , "courier" , monospace;"><br /></span><span style="font-family: "arial" , "helvetica" , sans-serif;">Rules for Resources will vary depending on which edition you are playing. Generate the score as normal, then convert it to a percentage score on the table above.</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Remember, a change of one rank equals five percent, up or down.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "courier new" , "courier" , monospace;"><br /></span><span style="font-family: "arial" , "helvetica" , sans-serif;">Popularity also varies with edition. Determine the rank and convert it.</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "courier new" , "courier" , monospace;"><br /></span><span style="font-family: "arial" , "helvetica" , sans-serif;"><strong><em><u>4. Generating Special Abilities</u></em></strong></span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">In Marvel Superheroes, roll for the number of powers, talents and contacts.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">Powers should probably be picked by the player. Weird abilities in the comics are usually based around a theme. Rolling powers randomly can make it difficult to describe a logical origin, but not impossible.</span></span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Courier New;">Instead of talents, characters get feats from the d20 system.</span><span style="font-family: "Courier New", Courier, monospace;"> Not all rules from the d20 game will translate to Marvel Superheroes. The basic intent and spirit of the feat can be used to give the characters some bonus in these situations as adjudicated by the GM.</span></span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">As stated earlier, the High Tech origin represents "normal" humans. Their powers are in the form of either high tech gadgets or magic items. They may also exchange any number of their powers for two feats or skills apiece, to represent superior training.</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">Rules for contacts are unchanged.</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><strong><em><u>5. Skills</u></em></strong></span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Skills can either be chosen based on occupation, as per Call of Cthulhu d20, or a more free form approach can be taken.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Characters normally start with twelve skills.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Below is a list of suggested skills. Those marked with a "*" require specialization to define what they focus on.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><em>Animal Empathy<br />Appraise<br />Balance<br />Bluff<br />Climb<br />Computer Use<br />Concentration<br />Craft*<br />Demolitions<br />Diplomacy<br />Disguise<br />Drive<br />Escape Artist<br />Forgery<br />Gather Information<br />Handle Animal<br />Heal<br />Hide<br />Innuendo</em></span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><em>Intuit Direction<br />Intimidate<br />Jump<br />Knowledge*<br />Listen<br />Move Silently</em></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><em>Mythos<br />Open Lock<br />Operate Heavy Machinery<br />Performance*<br />Pilot<br />Psychic Focus<br />Psychoanalysis<br />Read Lips<br />Repair<br />Research<br />Ride<br />Search<br />Sense Motive<br />Sleight of Hand<br />Spellcraft<br />Spot<br />Swim<br />Tumble<br />Use Rope<br />Wilderness Lore</em></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif; font-size: large;"><strong><u>Everything Else is Cake</u></strong></span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;">Using the FEAT and combat rules from Marvel Superheroes, remember that the ability's first number is the Green roll. The second number is the Yellow roll. The third number is the Red roll.</span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">To measure the damage, effectiveness or power level of something, use the Yellow number.</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">Any questions? Send 'em my way.</span></span><br />
<span style="font-family: "arial" , "helvetica" , sans-serif;"><span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>
<span style="font-family: "arial" , "helvetica" , sans-serif;">Now lock and load and go get 'em, cupcake!</span></span>Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-28642234689015439962013-02-05T02:37:00.000-05:002018-10-19T23:54:22.443-04:00The Shadow of Yggdrasil Campaign: Introduction<div style="text-align: center;">
<span style="background-color: white; color: #333333; font-family: "arial" , "helvetica" , sans-serif; line-height: 17px;">An ash I know there stands,</span><br />
<span style="background-color: white; color: #333333; font-family: "arial" , "helvetica" , sans-serif; line-height: 17px;">Yggdrasill is its name,</span><br />
<span style="background-color: white; color: #333333; font-family: "arial" , "helvetica" , sans-serif; line-height: 17px;">a tall tree, showered</span><br />
<span style="background-color: white; color: #333333; font-family: "arial" , "helvetica" , sans-serif; line-height: 17px;">with shining loam.</span><br />
<span style="background-color: white; color: #333333; font-family: "arial" , "helvetica" , sans-serif; line-height: 17px;">From there come the dews</span><br />
<span style="background-color: white; color: #333333; font-family: "arial" , "helvetica" , sans-serif; line-height: 17px;">that drop in the valleys.</span><br />
<span style="background-color: white; color: #333333; font-family: "arial" , "helvetica" , sans-serif; line-height: 17px;">It stands forever green over</span><br />
<span style="background-color: white; color: #333333; font-family: "arial" , "helvetica" , sans-serif; line-height: 17px;">UrĂ°r's well</span><br />
<span style="background-color: white; color: #333333; font-family: "arial" , "helvetica" , sans-serif; line-height: 19.1875px;">-- Poetic Edda, Völuspá, Stanza 19</span></div>
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<span style="font-size: large;"><b><i><u>The Children of Odin</u></i></b></span></div>
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Long ages ago, the sons of Odin Star-Father sailed the skies, bearing His light and life throughout the nine worlds.</div>
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Among them were also the daughters of Odin, whom we call the Norn. Their's is the gift to sense the flow of fate, to peer into the abyss between the stars and to hear the Star-Father's voice from his throne in Asgarth.</div>
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When they arrived in this world, they found it rich with many beasts and metals to claim in the name of the Star-Father. But the air and the waters were filled with poison and the lands and seas were rife with giants and demons that were an abomination in the eye of Odin.</div>
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And so they planted the roots of Yggdrasil, the tree of life, deep into the stone. For many centuries and lifetimes it has grown and purified the airs and waters of this world.</div>
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Eventually the sons of Odin departed and left a generation of pilgrims to defend the world tree Yggdrasil.</div>
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They sometimes return to Yggdrasil to collect the holy tithe of Odin or to call the pilgrims to war.</div>
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Some few Norns remained behind. It is their task to guide the pilgrims in their good works and ensure the tithe is worthy of its divine purpose.</div>
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And they alone possess the knowledge to preserve the world tree and to listen for the voice of Odin Star-Father.</div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/IiBXhTLbwRo?feature=player_embedded' frameborder='0'></iframe></div>
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<b><u><span style="font-size: large;">Yggdrasil</span></u></b></div>
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The tree of life towers above the mountains and the clouds. By day it commands the Sun and at night it chases the Moon.</div>
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So colossal is Yggdrasil millions of pilgrims make their homes inside its trunk, some never realizing there is an outside world.</div>
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<span style="font-size: large;"><b><u>Hvergelmir</u></b></span></div>
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The source of one dozen rivers, each one as large as the Amazon or the Nile. The Well, as it is called, is technically older than Yggdralsmir. It was constructed to start the process of purifying the air and waters so the tree could grow strong and true.</div>
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It provides life giving water to thousands of square miles of jungles and swamps to the south.</div>
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<span style="font-size: large;"><b><u>Urdarbunnr</u></b></span></div>
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This heavily fortified enclave is the ascendancy of the Norns. Their main concerns are ensuring the tithe by any means and maintaining the world tree. They are skilled in the arcane arts of science and technology.</div>
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The forges of Urdarbunnr are capable of creating a wide variety of tools for maintenance and defense.</div>
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The typical pilgrim would never suspect the extent of this technological advancement.</div>
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It's veiled in layers of ignorance and superstition.</div>
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<span style="font-size: large;"><b><u>Elivagar</u></b></span></div>
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This is a lawless land of jungles and swamps. Mutants and criminals run wild, confident that they are safe from the watchful eyes of the Norns. </div>
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<span style="font-size: large;"><b><u>Mimsbrunnr</u></b></span></div>
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This fortress city provides many resources from the sea and also serves as a base for further exporation of the islands to the south.</div>
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<a href="http://mutantsmagic.blogspot.com/2013/01/weirdhammer-science-fantasy-roleplay.html"><span style="font-size: large;">Weirdhammer</span></a></div>
Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-37689624940814898112013-01-29T11:45:00.001-05:002020-03-08T19:39:52.863-04:00Weirdhammer Science Fantasy Roleplay<div class="separator" style="clear: both; text-align: center;">
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<b><i><u>BOOKS USED</u></i></b><br />
Mutant Future<br />
Warhammer Fantasy 1st edition<br />
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<b><i><u>OPTIONAL BUT COOL</u></i></b><br />
Necromunda<br />
Realms of Chaos<br />
WH 40K: Rogue Trader<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGApnvxTkbfiYKKo7h1y3lopzDxSZk14hPSeLza31TDpkjDwqe6iHjDR9EVsM8L7eCe4gTYiAv-Q_GvbOtL_-A1WkzCBff0Eh7lDEtnuGhJlgz4f0twR5QafFdgO6BcEl8g-Y744Xdd3c7/s1600/john_blanche_warhammer_003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" ea="true" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGApnvxTkbfiYKKo7h1y3lopzDxSZk14hPSeLza31TDpkjDwqe6iHjDR9EVsM8L7eCe4gTYiAv-Q_GvbOtL_-A1WkzCBff0Eh7lDEtnuGhJlgz4f0twR5QafFdgO6BcEl8g-Y744Xdd3c7/s320/john_blanche_warhammer_003.jpg" width="232" /></a></div>
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<b><i><u>CREATING A CHARACTER</u></i></b></div>
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~ The Mutant Future stuff ~</div>
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1. Roll 3d6 for each ability, in order. ( MF page 10 )</div>
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2. Choose race. ( MF page 11 )</div>
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--> Human (+3 to CHA, INT and CON)</div>
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--> Mutant / Psyker</div>
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--> Beastigor ( Mutant Animal )</div>
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3. Roll 2d4 for number of mutations. ( MF page 21 )</div>
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--> Psyker Mutants may choose two mental mutations to represent the focus of their wyrd powers.</div>
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--> Bestigors may choose two physical mutations to represent what kind of animal breed they are.</div>
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--> Roll remaining mutations randomly. Choose to roll each on either physical or mental mutation tables.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5BVbTB4j-tLTPuAa58TjMI5ZgspBBqcZJ2lNxMn388EBR6OyBw6NfuNG-0GV-BlCvzVK8DXjayETx8Nzp5cASPFKwfpVIsKnp73x5KHdPcndTtgyNhJ5g7zjN2HvntLj_ONc9uaOreBei/s1600/john_blanche_warhammer_016.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" ea="true" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5BVbTB4j-tLTPuAa58TjMI5ZgspBBqcZJ2lNxMn388EBR6OyBw6NfuNG-0GV-BlCvzVK8DXjayETx8Nzp5cASPFKwfpVIsKnp73x5KHdPcndTtgyNhJ5g7zjN2HvntLj_ONc9uaOreBei/s400/john_blanche_warhammer_016.jpg" width="223" /></a></div>
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~ The Warhammer stuff ~</div>
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Each of the Mutant Future races will count as specific Warhammer races for rolling on the skill and career tables, thusly:</div>
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--> Humans always count as humans.</div>
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--> Mutants may count as humans, elves, dwarves or halflings.</div>
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--> Beastigors will be described as predator, herbivore or scavenger.</div>
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----> Predators count as elves.</div>
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----> Herbivores count as halflings.</div>
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----> Scavengers count as dwarves.</div>
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1. Choose a career class. Ignore ability restrictions. ( WH page 16 )</div>
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--> Warrior</div>
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--> Ranger</div>
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--> Rogue</div>
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--> Academic</div>
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2. Roll 1d4 starting skills. Ignore age modifier and mandatory skills.</div>
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( WH page 17 )</div>
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3. Roll or pick basic career. ( WH page 18 )</div>
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4. Determine hit points as per Mutant Future.</div>
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5. Record trappings and roll 3d8x10 for gold. ( WH page 18 )</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTM1dfJiksEYwNrexH148YmoAssYz0h7ZGsaE0vYq_mFWMNYwHNbopDnPXZvEeAsVPQA9en6OCOj_2mjSjKc2zsHC9h1la06E6EzyTEQlcaPKOLbe4Ybu3hZBhX7I2LSoLl0bi6zRX9pqn/s1600/tumblr_lhl98llBLz1qhslato1_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" ea="true" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTM1dfJiksEYwNrexH148YmoAssYz0h7ZGsaE0vYq_mFWMNYwHNbopDnPXZvEeAsVPQA9en6OCOj_2mjSjKc2zsHC9h1la06E6EzyTEQlcaPKOLbe4Ybu3hZBhX7I2LSoLl0bi6zRX9pqn/s400/tumblr_lhl98llBLz1qhslato1_500.jpg" width="286" /></a></div>
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<b><i><u>A Note on Magic</u></i></b></div>
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Magic is weird.</div>
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Option A: Use the Warhammer magic rules with saving throws or ability rolls from Mutant Future.</div>
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Option B: Do not use magic. Instead, give the magic user types some bonuses to use weird technology.</div>
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Option C: Treat magic similar to spells in Call of Cthulhu. The characters may know the theories behind magic, but it is dangerous and unpredictable. You could even say it's chaotic.</div>
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<b><i><u>So what do skills do, then?</u></i></b></div>
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When a character tries to do something involving a skill or special talent they have, they won't completely suck at it.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0HGj0UgPPrUDqeHStMUSjU__3nZDN17ek1L56FN_rqxzOHrUOJExRO3fWM2-z9wFR94GIBqxe06KIYlc048FyVVmUBRPDzgAiSg_NnEAN1T7-MAa04DiWhOoMKYk-wOnqtH0IDV9Pw0gk/s1600/tumblr_lhsj7e8ecr1qhslato1_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" ea="true" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0HGj0UgPPrUDqeHStMUSjU__3nZDN17ek1L56FN_rqxzOHrUOJExRO3fWM2-z9wFR94GIBqxe06KIYlc048FyVVmUBRPDzgAiSg_NnEAN1T7-MAa04DiWhOoMKYk-wOnqtH0IDV9Pw0gk/s400/tumblr_lhsj7e8ecr1qhslato1_500.jpg" width="252" /></a></div>
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<b><i><u>Character Advancement</u></i></b></div>
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Use the career advancement system from Warhammer.<br />
--> Each attribute bonus from Warhammer converts into a +1 attribute bonus to the Mutant Future attribute listed below.<br />
--> New skills, talents and new careers are handled in Warhammer.<br />
---> Optional: Find a way to use special talents from Necromunda.<br />
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Warhammer Ability = Mutant Future Ability<br />
Move = Speed<br />
Weapon Skill = Melee Bonus<br />
Ballistic Skill = Ranged Bonus<br />
Strength = STR<br />
Toughness = CON<br />
Wounds = Hit Dice<br />
Initiative = Initiative<br />
Attacks = Attacks<br />
Dexterity = DEX<br />
Leadership = CHA<br />
Intelligence = INT<br />
Cool = WIL<br />
Willpower = WIL<br />
Fellowship = CHA<br />
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<b><i><u>Weapons. Combat. Critical Hits.</u></i></b></div>
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Use rules from Mutant Future for weapons, equipment, combat.</div>
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When a character reaches zero hit points, make sure you use the Warhammer critical hit charts so things get all grim and gory.</div>
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There shall be mud and blood and skulls shall be shattered.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcjNJyjraF7GdxICcBO5spxY-ZvftSU2zwpkRYk22GEqICGjMJsJJobCR6uj5kR47rrcZ-SozCyaXODW88qCiZTNXkXUANnnD8ODrZ8KZqKJy8a2fY5NWcfRqh1tL2ynllNleNi0zCpCIS/s1600/tumblr_lidtwpXLnG1qhslato1_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" ea="true" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcjNJyjraF7GdxICcBO5spxY-ZvftSU2zwpkRYk22GEqICGjMJsJJobCR6uj5kR47rrcZ-SozCyaXODW88qCiZTNXkXUANnnD8ODrZ8KZqKJy8a2fY5NWcfRqh1tL2ynllNleNi0zCpCIS/s320/tumblr_lidtwpXLnG1qhslato1_500.jpg" width="320" /></a></div>
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<b><i><u>JOHN BLANCHE</u></i></b></div>
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Thank you.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaAprKt_ro_o3PekRXfcRr6GFO3rt2ZyYAcmfQ2rqhDTp35GiKZSK7WRo6-gRiCVEj8LOW1VO05XDdkcTH5JJhZVALow1o31YrGC3aXoWqqnAw261iL1twCwrYqCufQBbrtUJMpPb5TFM7/s1600/Vostroyan_soldier.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" ea="true" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaAprKt_ro_o3PekRXfcRr6GFO3rt2ZyYAcmfQ2rqhDTp35GiKZSK7WRo6-gRiCVEj8LOW1VO05XDdkcTH5JJhZVALow1o31YrGC3aXoWqqnAw261iL1twCwrYqCufQBbrtUJMpPb5TFM7/s400/Vostroyan_soldier.jpg" width="270" /></a></div>
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Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-19426740045896486502013-01-05T19:13:00.000-05:002013-01-07T07:43:54.642-05:00Calling All Road Warriors, Wastelanders and Mutant Dregs<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-dKuB7GeeuLTso2U3cMWOX0r2oZ6N2aVdC2Yv4Tq4tGMTr7tXHiwzazZfUYVibGYOQNEsC7p95hqVcYQEB9iK6NGuJglbVAZnY7I2ZHYb0Uu67pLi3_sKv4hgbZeieQ3wujbc4CS_ek7A/s1600/Keith+Parkinson+The+Ultimate+ATV.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-dKuB7GeeuLTso2U3cMWOX0r2oZ6N2aVdC2Yv4Tq4tGMTr7tXHiwzazZfUYVibGYOQNEsC7p95hqVcYQEB9iK6NGuJglbVAZnY7I2ZHYb0Uu67pLi3_sKv4hgbZeieQ3wujbc4CS_ek7A/s640/Keith+Parkinson+The+Ultimate+ATV.jpg" width="539" /></a></div>
<br />
Do you have a Gamma World, Mutant Future or other post apoc RPG blog or website? Old school or new and shiny.<br />
Or maybe you have favorite websites with art, fiction or science news that might serve as inspiration for these games.<br />
Please tell me about them and provide some links.<br />
I'm going to create an index on my blog and on G+.Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-57244880772301288762013-01-04T19:08:00.002-05:002013-01-07T07:44:41.371-05:002012 Was Expensive...Because I bought so many damn games!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2tMVpW8bQjL95MXoKca9gA0uYWmaWlpOMBh5CI8uc-_UUifDmzX7adgFrRGEd5M9SWZynxf3sikjQZbcHYUcbTy0JdTbF6_4aS_Iz23aQuJOTj2Ypj4iK8vVfNzF5ZesZutBBsCqmskHk/s1600/spnt2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2tMVpW8bQjL95MXoKca9gA0uYWmaWlpOMBh5CI8uc-_UUifDmzX7adgFrRGEd5M9SWZynxf3sikjQZbcHYUcbTy0JdTbF6_4aS_Iz23aQuJOTj2Ypj4iK8vVfNzF5ZesZutBBsCqmskHk/s400/spnt2.jpg" width="400" /></a></div>
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I took a whole bunch of pictures of the stuff I bought last year and this post was going to look SO PRETTY!<br />
But somehow I deleted them all and that dream died on the rocks.<br />
<br />
So here is a list of some games I bought, or the ones I can remember right now, in no particular order.<br />
Some of them look to be useful for the campaign I'm currently working on, others for the RPG I'm writing.<br />
<br />
I may review some of them at some point this year. If anyone has any questions or any requests for more detailed information, please let me know what interests you and I'll create a crazy conglomeration of crap that will KNOCK YOUR SOCKS OFF, BABY!! YEAH!!!<br />
<br />
Too much coffee.<br />
<br />
Basic and Expert D&D boxed sets, Erol Otus art<br />
Marvel Superheroes 1st edition, TSR<br />
Gamma World 1st edition boxed set<br />
Compleat Alchemist and Adventurer<br />
Arcanum and Bestiary<br />
Warhammer 1st edition hardback<br />
Warhammer City<br />
Stormbringer GW hardback<br />
Judge Dredd GW hardback<br />
Starblazer Adventures<br />
Legends of Anglerre<br />
Kerebos Club<br />
Pandamonium<br />
Fantasy Gamer's Compendium<br />
Gamma World D&D 4th edition (Which is actually Gamma World 7th edition, if you know what I mean.)<br />
Chill 2nd edition<br />
Dungeon Crawl Classics<br />
Warmachine/ Hordes<br />
Iron Kingdoms<br />
<a href="http://matt-landofnod.blogspot.com/p/mystery-men.html">MYSTERY MEN!</a> (Hi +John Stater)<br />
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<a href="http://rpg.drivethrustuff.com/product/91122/Weird-West-Roleplaying-Game-Basic-Rulebook">Weird West</a> (Hi +Stuart Robertson)<br />
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<br />
That's about all I can recall right now.<br />
Who wants to play what?Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-84882811967938262742012-10-03T23:02:00.000-04:002012-10-03T23:02:24.047-04:00New Mutant Future Monster: Observer<div class="separator" style="clear: both; text-align: center;">
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Here's a new mysterious mutation for your Mutant Future adventures.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoozPTCIOqJMezko6rR0Fo_fACvwltDbnKxJpAfREpDXEaCplsoUcO50o17AbOrJS_San1u7rtB8KEc8kotmfg2975E1rwjqpXcIDOOXdglPndloYk25mwRlihiRm0DKQ2lKwoy5ATC9mM/s1600/Observer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoozPTCIOqJMezko6rR0Fo_fACvwltDbnKxJpAfREpDXEaCplsoUcO50o17AbOrJS_San1u7rtB8KEc8kotmfg2975E1rwjqpXcIDOOXdglPndloYk25mwRlihiRm0DKQ2lKwoy5ATC9mM/s640/Observer.jpg" width="376" /></a></div>
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<span style="font-size: large;"><b>Observer</b></span></div>
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No. Enc.: 1d2 (1d3+1)</div>
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Alignment: Neutral</div>
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Movement: 120' (40')</div>
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Armor Class: 5</div>
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Hit Dice: 8</div>
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Attacks: 1</div>
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Damage: by weapon</div>
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Save: L8</div>
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Morale: 9</div>
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Hoard Class: III, IV, IX, XXI</div>
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XP: 4060</div>
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Observers are alien humanoids from some other strange dimension. They appear to be visiting Earth to perform scientific and behavioral experiments on any seemingly random various lifeform that may pique their interest.</div>
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Often they will simply appear via teleport and silently watch events unfolding before them.</div>
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At other times they will use their empathy mutation to manipulate emotions to instigate fights or other situations they find interesting.</div>
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If two or more observers are encountered, they may attempt to possess other lifeforms bodies from a hidden location while using their damage turning mutation simultaneously.</div>
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They will then join in combat using the possessed bodies, testing their physical capabilities and limits, but always relinquishing control before death.</div>
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Observers rarely communicate with what they consider to be lesser beings. If they do, they never speak, preferring to use their neural telepathy instead.</div>
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<i>Mutations: Damage Turning (Only during Possession use), Empathy, Force Screen, Neural Telepathy, Plane Shift, Possession, Teleport</i></div>
Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com1tag:blogger.com,1999:blog-659709564787754110.post-19427284435681732432012-10-02T18:26:00.000-04:002012-10-02T20:15:02.407-04:00New Labyrinth Lord Monster: Web WitchHere's a new monster for your Labyrinth Lord or other OSR adventures!<div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgWFF2sORvGsZGde761piHDUj-NggvZx395yQFiZBRgBYwZgMUBC33P8yzBvmWXUM0k38Ghaqw-NuBl9WbUQNMw5BOhoiqU2sOK81CrD9asawyJJS616VFysipMqYKRTsL1kG3WhOC8tXh/s1600/WebWitch.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgWFF2sORvGsZGde761piHDUj-NggvZx395yQFiZBRgBYwZgMUBC33P8yzBvmWXUM0k38Ghaqw-NuBl9WbUQNMw5BOhoiqU2sOK81CrD9asawyJJS616VFysipMqYKRTsL1kG3WhOC8tXh/s640/WebWitch.jpg" width="500" /></a></div>
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<span style="font-size: large;"><b>Web Witch</b></span></div>
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No. Enc.: 1d4 (2d12)</div>
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Alignment: Chaotic</div>
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Movement: 60' (20')</div>
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Climb: 120' (40')</div>
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Armor Class: 5</div>
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Hit Dice: 3+2</div>
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Attacks: 1</div>
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Damage: 1d6 or weapon</div>
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Save: E3</div>
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Morale: 8</div>
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Hoard Class: XVIII</div>
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XP: 135</div>
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Web witches are evil female elves that have made soul binding pacts with infernal powers.</div>
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In addition to all the normal abilities of an elf, they can also climb any surface like a spider and cast a web spell every four rounds.</div>
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Many web witches keep giant black widow spiders as pets.</div>
Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com4tag:blogger.com,1999:blog-659709564787754110.post-74614933589040588742012-10-02T00:24:00.000-04:002012-10-02T20:16:25.282-04:00Monstrous Mutated Monday: Noose Golem, GundroidTwo new monsters presented for your approval:<br />
the Noose Golem for Labyrinth Lord and the Gundroid for Mutant Future.<br />
<br />
Please see The Other Side Blog for details on <a href="http://timbrannan.blogspot.com/p/bloghop.html">Monstrous Mondays</a><br />
and The Savage After World Blog for <a href="http://www.savageafterworld.com/2012/09/monstrous-andor-mutated-mondays.html">Mutated Mondays.</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5B3RvBt1FKp8Szmg9WPSQI8-s-F2fl7wyCfMlTbK3BMNAgkTy3mGNwD5lgiPAP_Hz4KIPA6LzZbGmWY8qHng3H-_NcoScRvzPINEdDrJtu8lxaI3ouw28FPI1vo59L1v0b_pqCYyJo3dp/s1600/NooseGolem.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5B3RvBt1FKp8Szmg9WPSQI8-s-F2fl7wyCfMlTbK3BMNAgkTy3mGNwD5lgiPAP_Hz4KIPA6LzZbGmWY8qHng3H-_NcoScRvzPINEdDrJtu8lxaI3ouw28FPI1vo59L1v0b_pqCYyJo3dp/s640/NooseGolem.jpg" width="508" /></a></div>
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<b><span style="font-size: large;">Noose Golem</span></b></div>
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No. Enc.: 1d4 (1d4)</div>
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Alignment: Chaotic</div>
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Movement: 60' (20')</div>
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Armor Class: 3</div>
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Hit Dice: 5</div>
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Attacks: 5 (nooses)</div>
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Damage: 1d4 (per noose)</div>
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Save: F5</div>
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Morale: 12</div>
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Hoard Class: None</div>
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XP: 800 </div>
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Noose Golems are often created as assassins by evil magic-users. They have all the special attributes of both golems and undead, meaning they may move silently and are immune to mind effecting spells such as hold, charm or sleep. They can be turned as undead, however.</div>
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They may attack five separate victims up to ten feet away. Their nooses choke victims when they successfully attack, and deal 1d4 hit points of damage each per successive round. For each noose that is choking a victim, the victim suffers a cumulative attack penalty of -1.</div>
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A noose can be cut off if a total of 6 hit points or more is dealt with one blow.</div>
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Blunt weapons will only do half damage to a noose golem.</div>
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<span style="font-size: large;"><b>Gundroid</b></span></div>
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Hit Dice: 50</div>
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Frame: Armature</div>
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Locomotion: Treads</div>
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Manipulators: None</div>
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Armor: Reactive (AC 1)</div>
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Sensors: Class VI</div>
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Mental Programming: Programming</div>
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Accessories: Weapon Mounts (7), X-Ray Sensors, Self-destruct System</div>
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Weaponry: Arm Mounted Maser Rifles (4), Arm Mounted Stun Pistols (2), Head Mounted X-Laser Rifle</div>
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Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com5tag:blogger.com,1999:blog-659709564787754110.post-18123338836925669082012-09-12T14:33:00.000-04:002016-09-02T12:34:56.972-04:00DIY. Reskinning. Gameshaping.<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMoOmFBwvXHkjyKvk6qfZWPfdoE8LE9qBS9bnO1bpFeJOyvAv46iweV6UaoJH0s3wCdTAAgk85Ld1ZomJWX5UoZdYCj8e-b62Mf8epprQBQaYNa1sYzVUyO9BiqqE6Vu1x1miTf_0m-Csg/s1600/Untitled.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMoOmFBwvXHkjyKvk6qfZWPfdoE8LE9qBS9bnO1bpFeJOyvAv46iweV6UaoJH0s3wCdTAAgk85Ld1ZomJWX5UoZdYCj8e-b62Mf8epprQBQaYNa1sYzVUyO9BiqqE6Vu1x1miTf_0m-Csg/s1600/Untitled.jpg" /></a></div>
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<span style="font-family: inherit;">As usual, I'm late in joining the conversation. Which conversation?</span><br />
<span style="font-family: inherit;"><a href="http://maliszew.livejournal.com/450708.html">The Glories of Incoherence</a> by <span style="background-color: white; line-height: 19px;">James Maliszewski back in 2008 B.G. (Before <a href="http://grognardia.blogspot.com/">Grognardia</a>)</span></span><br />
<span style="background-color: white; line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="line-height: 19px;"><span style="font-family: inherit;">I found this topic while doing research on an adventure I'm writing. Basically I was looking for ways to describe D&D as sort of a recipe that that DM can use as a basis while still being able to throw in their own flavors from their genre of choice. But how far do you go with alterations?</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="line-height: 19px;"><span style="font-family: inherit;">Specifically, at what point do you need to make up a whole new class or monster?</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">Would it be easier to take an existing idea and just tweak one or two things?</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-family: inherit;"><span style="line-height: 19px;">Here are some quotes from Mr. </span><span style="background-color: white; line-height: 19px;">Maliszewski:</span></span><br />
<span style="background-color: white; line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<i><span style="font-family: inherit;"><span style="background-color: white; line-height: 19px;">"...</span><span style="background-color: white; line-height: 19px;">1E never attempted to </span><span style="background-color: white; line-height: 19px;">explain </span><span style="background-color: white; line-height: 19px;">the Ranger and its jumble of abilities. Why are Rangers spellcasters at all? Why are they good at scrying (besides the Aragorn/Palantir thing)? As a kid, I found the Ranger simultaneously intriguing and baffling. He clearly wasn't Aragorn but neither was he Robin Hood. Who the heck was the Ranger? Like the Monk, the Ranger seemed </span><span style="background-color: white; line-height: 19px;">odd </span><span style="background-color: white; line-height: 19px;">and so I was forced to find a way to make sense of its seeming incoherence. I eventually came to some conclusions and ran with them and had a lot of fun doing so. Rangers, to this day, remain one of my favorite classes, despite -- or perhaps because of -- their weird mish-mash of abilities."</span></span></i><br />
<span style="background-color: white; line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-family: inherit;"><span style="background-color: white; line-height: 19px;">So how about this scenario: A player is making up a thief character. He tells the DM he wants the character to be a sort of </span><span style="line-height: 19px;">aborigine, a member of a primitive society somewhere.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">So he won't have the lock-picking skill because he has had no exposure to that kind of technology.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">Should it be left at that? Does a whole new class have to be created?</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">Perhaps the DM could compensate the lack of that skill with another appropriate skill like survival or something.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="line-height: 19px;"><span style="font-family: inherit;">When you read about the fighter class, what do you imagine? A ruthless mercenary? A knight in shining armor? Depending on what movies you've seen or books you've read recently, maybe you'll imagine a samurai, a cowboy or a soldier.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">That's one of the strengths of the D&D rules. Because of the simplicity and universality of the core abilities and saving throws and such, they work with a wide variety of descriptions for the type of character you have in mind.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">Whole other games were based on the core D&D rules, even before the whole D20/OGL explosion.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">Gamma World. Buck Rogers. Masque of the Red Death.</span></span><br />
<span style="font-family: inherit;"><span style="line-height: 19px;">AD&D 2nd edition </span><span style="background-color: white;">Player's Option: Skills & Powers provided even more choices for character creation.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="line-height: 19px;"><span style="font-family: inherit;">James again:</span></span><br />
<i><span style="font-family: inherit;"><span style="line-height: 19px;">"</span><span style="background-color: white; line-height: 19px;">RPGs need rough edges and elements of incoherence. Creativity thrives on the tension between rationality and lunacy and </span><span style="background-color: white; line-height: 19px;">D&D </span><span style="background-color: white; line-height: 19px;">has always been right smack in the middle of that tension. Shove it too far one way or the other and it either becomes boring or unbelievable. I want the game to exist in the eye of a storm; that's where it's the most fun and that's where pulp fantasy </span><span style="background-color: white; line-height: 19px;">D&D </span><span style="background-color: white; line-height: 19px;">exists."</span></span></i><br />
<span style="background-color: white; line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="background-color: white; line-height: 19px;"><span style="font-family: inherit;">"The eye of a storm." In the middle of something. Not necessarily a statement about "rules balance."</span></span><br />
<span style="background-color: white; line-height: 19px;"><span style="font-family: inherit;">But in the middle of what? The middle ground between light and shadow.</span></span><br />
<span style="background-color: white; line-height: 19px;"><span style="font-family: inherit;">People talk about rule mechanics or the game engine. These are just the odds of something happening according to the dice. So that's one side of an RPG.</span></span><br />
<span style="background-color: white;"><span style="line-height: 19px;"><span style="font-family: inherit;">The other side is the descriptive part of what is going on in the imaginary world. A continuing series of choices and consequences.</span></span></span><br />
<span style="background-color: white;"><span style="line-height: 19px;"><span style="font-family: inherit;">Where the two factors meet in character creation or during play is "the eye of the storm", I think.</span></span></span><br />
<span style="background-color: white;"><span style="line-height: 19px;"><span style="font-family: inherit;"><br /></span></span></span>
<span style="background-color: white;"><span style="line-height: 19px;"><span style="font-family: inherit;">Without rules, the game is just sort of a conversation that could potentially turn into an argument or just not be fair and fun.</span></span></span><br />
<span style="background-color: white;"><span style="line-height: 19px;"><span style="font-family: inherit;">And without the description, you would be just rolling dice and doing some math.</span></span></span><br />
<span style="background-color: white;"><span style="line-height: 19px;"><span style="font-family: inherit;"><br /></span></span></span>
<span style="line-height: 19px;"><span style="font-family: inherit;">The "rough edges and elements of incoherence" are the nuts and bolts of the mechanics, the gears of the game engine.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">This is where the fictional description has to describe what's happening with all those die rolls.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="line-height: 19px;"><span style="font-family: inherit;">One gear in the thief description is the lock-picking skill example mentioned earlier. What consequence if a player wants to alter some things? Well, when is a thief not a thief?</span></span><br />
<span style="font-family: inherit;"><span style="line-height: 19px;">If the </span>DM<span style="line-height: 19px;"> agrees to this kind of player input, let the experiment proceed fairly.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-family: inherit;"><span style="line-height: 19px;">If a player wants to describe their fighter character as a barbarian, assuming that class isn't normally available, why not roll with it. If the player and </span>DM<span style="line-height: 19px;"> can collaboratively hash out what advantages and disadvantages come from being a barbarian, play it up and have some fun.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-family: inherit;"><span style="line-height: 19px;">How you describe the results of all those dice rolls and math is going to depend on what type of entertainment you are trying to create and imagine. This can be as broad as genre type, but it can also focus on a certain mood or theme.</span><span style="line-height: 19px;"> </span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="line-height: 19px;"><span style="font-family: inherit;">And finally:</span></span><br />
<i><span style="font-family: inherit;"><span style="line-height: 19px;">"</span><span style="background-color: white; line-height: 19px;">What </span><span style="background-color: white; line-height: 19px;">D&D</span><span style="background-color: white; line-height: 19px;"> desperately needs is to be generic again and it hasn't been in 20 years (at least). I have no interest in doing anything that adds unnecessary specificity to the game."</span></span></i><br />
<i><span style="background-color: white; line-height: 19px;"><span style="font-family: inherit;"><br /></span></span></i>
<i><span style="font-family: inherit;"><span style="background-color: white; line-height: 19px;">"</span><span style="background-color: white; line-height: 19px;">What I want to see is a game that's very specific about its inspirations but without catering to the ready-made campaign setting crowd. I want </span><span style="background-color: white; line-height: 19px;">D&D</span><span style="background-color: white; line-height: 19px;"> to be a do-it-yourself game again."</span></span></i><br />
<i><span style="background-color: white; line-height: 19px;"><span style="font-family: inherit;"><br /></span></span></i>
<span style="background-color: white; line-height: 19px;"><span style="font-family: inherit;">So where was I going with this?</span></span><br />
<span style="background-color: white; line-height: 19px;"><span style="font-family: inherit;"><br /></span></span>
<span style="line-height: 19px;"><span style="font-family: inherit;">1. Don't change the player, shape the game.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">2. Rules should facilitate imagination.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">3. Be cool to each other.</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">4. ???</span></span><br />
<span style="line-height: 19px;"><span style="font-family: inherit;">5. Optional complexity. Functional simplicity.</span></span>Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com2tag:blogger.com,1999:blog-659709564787754110.post-851313211528983612012-09-12T04:53:00.002-04:002012-09-18T15:38:59.782-04:00Gamma Red Death World: Image Overload<div class="separator" style="clear: both; text-align: center;">
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What survivors might see on a journey...</div>
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<br />Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com1tag:blogger.com,1999:blog-659709564787754110.post-27556999329669256812012-09-11T15:58:00.000-04:002013-02-07T00:51:18.521-05:00Gamma Red Death World: FLAILSNAILS on G+<div class="separator" style="clear: both; text-align: center;">
<a href="https://docs.google.com/document/d/1WoPG8s2iRUROIOYM0J5d2uLZqrD-zCQgA8P9BctxuGs/edit" target="_blank">Character creation document available here.</a></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><br /></span></div>
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<b style="background-color: white; line-height: 20px;"><span style="font-family: inherit; font-size: x-large;"><u>INTRODUCTION</u></span></b> </div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><br /></span></div>
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<i><span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">Everyone thought the Martians had died. In a sense they had.</span><span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"> </span></i></div>
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i>But they left behind seeds that grew into even more horrible monsters and caused waves of genetic mutations. It seemed the Earth would be overgrown by this new alien ecosystem.</i></span><br />
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i><br /></i></span></div>
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<i><span style="background-color: white;"><span style="font-family: Georgia, Utopia, Palatino Linotype, Palatino, serif;"><span style="font-size: 15px; line-height: 20px;">Humans with knowledge of ancient magic and weird science desperately tried to use the salvaged Martian technologies to fight back this new threat.</span></span></span> </i></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i><br /></i></span></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i>Legends from every culture throughout the ages say there is another world.</i></span></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i>An alternate world that is connected to Earth like a shadow.</i></span></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i>A hidden realm made from the stuff of dreams and nightmares.</i></span></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i><br /></i></span></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i>Most of the paths and gates to this world have been obscured or locked for millennia.</i></span></div>
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<i><span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">Now strange magic and arcane energies unleashed on Earth have spoiled and eroded many forgotten portals to this mystic world.</span> </i></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i>Creatures thought to exist only in folklore are stepping through...</i></span><br />
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; line-height: 20px;"><br /></span><span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; line-height: 20px;"><b>Gamma Red Death World is a game set on Earth in the late 1800's after an alien invasion. It uses Labyrinth Lord and Mutant Future as the core rules.</b></span></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; line-height: 20px;"><b>The main reason being the game will be available for <a href="http://dndwithpornstars.blogspot.com/2011/08/flailsnails-conventions.html?zx=46038b314f3be94e" target="_blank">FLAILSNAILS</a> crossover play on Google+. </b></span></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; line-height: 20px;"><b>Another great reason is the fact that these games are available as <u>free</u> pdf downloads on Goblinoid Games website:</b></span></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; line-height: 20px;"><a href="http://www.goblinoidgames.com/labyrinthlord.html" target="_blank">Labyrinth Lord PDF</a></span></div>
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<a href="http://www.goblinoidgames.com/mutantfuture.html" target="_blank">Mutant Future PDF</a><br />
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<b style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: xx-large; line-height: 20px;"><u>CHARACTER CREATION</u></b> <br />
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<b><i><span style="font-size: large;"><u>STEP ONE - Abilities</u></span></i></b></div>
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Roll 3d6 for each ability and write them down in the order rolled.</div>
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<b><i><span style="font-size: large;"><u>STEP TWO - Character Class</u></span></i></b></div>
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Pick a character class.</div>
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<b>Humans</b></div>
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Cleric (LL pg. 8)</div>
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Fighter (LL pg. 11)</div>
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Magic-User (LL pg. 12)</div>
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Mutant (MF pg. 14)</div>
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Thief (LL pg. 12)</div>
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<b><br /></b><b>Non-Humans</b></div>
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Basic Android (MF pg. 12)</div>
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Dwarf (LL pg. 10)</div>
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Elf (LL pg. 10)</div>
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Halfling (LL pg. 11)</div>
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Mutant Animal (MF pg. 13)</div>
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Mutant Plant (MF pg. 13)</div>
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<b><i><span style="font-size: large;"><u>STEP THREE - Skills</u></span></i></b></div>
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Refer to the skill lists at the bottom of this post.<br />
All characters roll two random General skills, then choose an additional General skill.<br />
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Clerics, Magic-Users, Androids, Dwarves and Elves also get to roll one random Scholar skill, then choose one additional Scholar skill.<br />
<br />
Any character may trade two General skills to choose one Scholar skill.</div>
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Skills can only be rolled or chosen once. Re-roll duplicates.</div>
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<b><i><u><span style="font-size: large;">STEP FOUR - Saving Throws</span></u></i></b></div>
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Record Saving Throws.</div>
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All characters use Wisdom as Willpower for mental combat.</div>
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<span style="font-size: large;"><b><i><u>STEP FIVE - Power Points</u></i></b></span></div>
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Choose spells or roll for mutations as appropriate for character class.<br />
<span style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">The following rules replace the normal rules for spell memorization and mutation use:</span><br />
<span style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><br /></span><b style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">Power Throws</b> <span style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><br /></span><span style="font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">Classes with powers, spells, mutations or psionics have a new score called power points, based on one of their attributes.</span></div>
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<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><br /></span><span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">Cleric Points = WIS</span><br />
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">Magic Points = INT</span><br />
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">Mutant Points (Physical Mutations) = CON</span><br />
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">Psionic Points (Mental Mutations) = CHA</span><br />
<strong style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"></strong><br style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;" />
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">When using a spell, mutation or psionic, roll a power throw with 2d10.</span> <br />
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><br /></span><span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i>Success:</i> If the power throw is equal to or less than current power points then the power works as written in the rules. Subtract 1 point from power points.</span><br />
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><br /></span><span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i>Failure:</i> If the power throw is greater than current power points then power fails to work. Subtract 2 points from power points.</span><br />
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><br /></span></div>
<div>
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;"><i>Backfire:</i> If current power points are 8 or less, </span><span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">each time a power throw fails <i>something bad happens.</i></span><br />
<br style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;" />
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">Characters recover 1d4 power points per level every 12 hours.</span><br />
<span style="background-color: white; font-family: Georgia, Utopia, 'Palatino Linotype', Palatino, serif; font-size: 15px; line-height: 20px;">Total power points cannot be greater than the ability score they are based upon.</span></div>
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<b style="font-size: x-large;"><i><u><br /></u></i></b></div>
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<b><i><u><span style="font-size: large;">STEP SIX - Hit Points</span></u></i></b></div>
<div>
All first level characters roll Hit Points for their class and add their full Constitution score.<br />
Any Constitution score modifiers to Hit Points are <i>not factored in to this initial roll</i>.<br />
At each subsequent level characters roll additional Hit Points as usual for their class, including Constitution modifiers.</div>
<div>
<br /></div>
<div>
<span style="font-size: large;"><b><i><u>STEP SEVEN - Starting Funds</u></i></b></span></div>
<div>
All characters roll 3d8x10 for starting gold pieces with which to buy equipment.<br />
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<div style="text-align: center;">
<span style="font-size: x-large;"><b><u>SKILLS</u></b></span></div>
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<b id="internal-source-marker_0.9499754703138024" style="font-weight: normal;"><img height="940" src="https://lh4.googleusercontent.com/6tqMHn9PMQez8WdHQ23amJB2snXzpcNFvPQg-1KlVJzV6uBCaNXZL6VKojV2qzTNEmzsK3I_y9n1_EmVIflfOJvGQ7kSbxK3Yo3DpGaqyzKIije6KkQ" width="594" /></b> </div>
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Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0tag:blogger.com,1999:blog-659709564787754110.post-35201250227573080242012-08-28T00:13:00.000-04:002012-08-29T00:16:47.324-04:00Lazy Post, Random Drawings.More random drawings. Enjoy.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipeQfQMgFnvu1Wq2lCcZ4MsgZ3rvzvtEsQG3-G9sj6527LQeXLMxjiAs4TZu5eHaJdtQwmYLmJdKvqKffl0ekTVCTNpBRkqkGTrqDteTqzsL6nWcXpUJktUFPcV_s4vH1c8dItujPUAXHB/s1600/SPEED.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="332" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipeQfQMgFnvu1Wq2lCcZ4MsgZ3rvzvtEsQG3-G9sj6527LQeXLMxjiAs4TZu5eHaJdtQwmYLmJdKvqKffl0ekTVCTNpBRkqkGTrqDteTqzsL6nWcXpUJktUFPcV_s4vH1c8dItujPUAXHB/s400/SPEED.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">SPEED DEMON!</td></tr>
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A super villain character I'm playing in a Marvel FASERIP campaign run by Mr. Zak Smith.</div>
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This is me trying to learn how to draw digitally.</div>
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<a href="http://www.dndwithpornstars.blogspot.com/2012/08/shield-high-priority-faserip-alert.html?zx=5d7704f2080a1a0c" target="_blank">Information on, and an invitation to the series of G+ games can be found here.</a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuo-OArGlxqrTysSmo3zDQPzBFqWy976F4CqulTFbcypQp-Vk2-Nkp5F5zaX4UMOQUyCuWlxDpoH3p7clLG0p_ZnqIj8Q3QySVgCPNx_iIhou5yParBqtV3Wv-bveWQfgrbEVQvQdXv3zh/s1600/LotFP_RESKIN1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuo-OArGlxqrTysSmo3zDQPzBFqWy976F4CqulTFbcypQp-Vk2-Nkp5F5zaX4UMOQUyCuWlxDpoH3p7clLG0p_ZnqIj8Q3QySVgCPNx_iIhou5yParBqtV3Wv-bveWQfgrbEVQvQdXv3zh/s640/LotFP_RESKIN1.jpg" width="448" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">SATHAR!</td></tr>
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This is a drawing I did for a contest for Mr. Jeff Rients involving re-illustrating pages from the Lamentations of the Flame Princess RPG. I think I did okay and it was received well, but it didn't really fit the criteria of the contest. <a href="http://jrients.blogspot.com/2012/07/lotfp-art-contest-judging-part-1.html" target="_blank">Here's some details on the first wave of entries.</a><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbQhI1tRllIO29CASYDOBPpB0j2jApp6cJkV22MZFe6swjzuV5zFkHlOrHldMsWTU17ndFYFYW8WPUJPfJQx_mLs0x0WCeUWhFDG0IQzSJAr2aDbFJDmzeJwB2yf8UNfL2cDv0TyVOhS6Z/s1600/Untitled-1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbQhI1tRllIO29CASYDOBPpB0j2jApp6cJkV22MZFe6swjzuV5zFkHlOrHldMsWTU17ndFYFYW8WPUJPfJQx_mLs0x0WCeUWhFDG0IQzSJAr2aDbFJDmzeJwB2yf8UNfL2cDv0TyVOhS6Z/s640/Untitled-1.jpg" width="500" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DOOM!</td></tr>
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What else needs to be said? Dr. Doom vs. the Fantastic Four. Should have drawn the dice bigger. Oh well.<br />
<br />Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com5tag:blogger.com,1999:blog-659709564787754110.post-7832365023272600322012-08-15T18:35:00.000-04:002012-08-16T13:49:23.385-04:00Marvel FASERIP Feat Table On It's Edge!This is just the Feat Table for the Advanced Marvel RPG turned on it's side.<br />
I find it easier to read this way.<br />
*HERE IS --><a href="https://docs.google.com/file/d/0BxVAdkqmV7m0RGlfdUtQTkN3enM/edit" target="_blank">THE PDF FILE</a><-- IS HERE*<br />
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1. Find the Rank of the Ability or Power you are rolling for.<br />
2. Adjust up or down for any Column Shifts.<br />
3. Roll percentile dice to see what color result you get.<br />
The number in the color column is the maximum number in the range for that color.<br />
Example: Rolling percentile for a Typical Abillity.<br />
01-50 = White<br />
51-80 = Green<br />
81-97 = Yellow<br />
98-100 = Red<br />
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Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com1tag:blogger.com,1999:blog-659709564787754110.post-16552664786952706522012-08-13T20:18:00.000-04:002012-08-13T22:30:36.292-04:00Kamandi Ka-Monday: The Tiger Army<div class="separator" style="clear: both; text-align: left;">
When we last saw Kamandi he had figured out how to drive a jeep like vehicle and was just beginning his journey of exploration.</div>
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Now, on the road, he sees something coming fast behind him. How does he see it, exactly?</div>
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Rear-view video! BAM!! Jack Kirby just saw the future!</div>
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Ditching the vehicle in favor of stealth, Kamandi sneaks around to get a better view of the group that was behind him on the road.<br />
After already seeing talking, bipedal wolves, he's not too surprised to see an army of man-like tigers dressed in Romanesque armor.<br />
Kamandi seems to be adapting quickly to this strange new world.<br />
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Kamandi spots a sniper about to take a shot at the tiger's leader. Acting quickly, the young human takes out the would-be assassin with a clean shot from his trusty pistol.<br />
He is then snatched up and onto the back of the tiger-man's horse.<br />
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Turns out Kamandi has stumbled into the middle of a battle between the tigers and the leopards.<br />
He has just saved the life of the tiger's leader, Caesar, and is being carried straight into a war zone!<br />
Notice the leopard-man in the foreground looking straight out of the panel as if the reader were looking through a window at the action. Classic Kirby.<br />
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Overwhelmed by the superior numbers of enemy, Caesar reveals that his mace is actually an artifact weapon that seems to shoot either a flame or a kind of laser.<br />
This could make a neat goal for a quest or maybe just on a random loot table.<br />
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The tiger leader seems to think Kamandi is just a dumb animal. He roughly hands him to one of his henchmen to be taken to the "Royal City".<br />
So far the tiger society seems pretty complex. Armies. Cities. Royalty. Access to ancient artifacts.<br />
Definately needs to be written up in Gamma World or Mutant Future.<br />
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And so Kamandi is "rail roaded" to the next set piece, the Royal City of the Tigers.<br />
Captured and transported to the next scene.<br />
Better that than dead.<br />
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TO BE CONTINUED...</div>
Timothy Paul Schaeferhttp://www.blogger.com/profile/12279725399542404987noreply@blogger.com0